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0Fumbletongue00mind-affecting-1-1-11 standard action0V, S0yes010-1000bard 1, witch 1, psychic 1, mesmerist 1Ultimate Magic0Target cannot speak intelligently.010-1-11000-1This enchantment causes a creature to be unable to speak intelligibly. Any effort the target makes to talk, in any language, comes out as a useless mix of unconnected words and noises. Even magic words are affected to some extent; the target has a 20% spell failure chance for any spell it attempts to cast with verbal components, and a 20% chance to incorrectly use a command word to activate a magic item. This spell has no effect on telepathic communication, or the vocalizations of creatures that lack a spoken language.00one creaturecompulsion001d4 rounds-10-1close (25 ft. +5 ft./2 levels)

Fumbletongue

School enchantment (compulsion) [mind-affecting]; Level bard 1, witch 1, psychic 1, mesmerist 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. +5 ft./2 levels)
Targets one creature
Duration 1d4 rounds
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

This enchantment causes a creature to be unable to speak intelligibly. Any effort the target makes to talk, in any language, comes out as a useless mix of unconnected words and noises. Even magic words are affected to some extent; the target has a 20% spell failure chance for any spell it attempts to cast with verbal components, and a 20% chance to incorrectly use a command word to activate a magic item.

This spell has no effect on telepathic communication, or the vocalizations of creatures that lack a spoken language.

Fumbletongue-10010-11-1enchantment-100-1-10100-1-111-1-1-1NULLWill negates0-100

This enchantment causes a creature to be unable to speak intelligibly. Any effort the target makes to talk, in any language, comes out as a useless mix of unconnected words and noises. Even magic words are affected to some extent; the target has a 20% spell failure chance for any spell it attempts to cast with verbal components, and a 20% chance to incorrectly use a command word to activate a magic item.

This spell has no effect on telepathic communication, or the vocalizations of creatures that lack a spoken language.

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