s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Grand Destiny | 0 | 0 | mind-affecting | -1 | 4 | -1 | 1 standard action | 0 | V, S | 0 | yes (harmless) | 0 | -1 | 0 | one willing creature | -1 | 0 | 0 | 0 | alchemist 5, bard 4, medium 4, mesmerist 5, sorcerer/wizard 5, summoner/unchained summoner 5 | Arcane Anthology | 0 | 0 | 1 | 0 | -1 | -1 | 1 | 0 | 0 | 0 | 5 | You inspire the target with the power to seize a grand destiny. The target gains a +4 competence bonus that it can choose to apply before rolling any attack roll, caster level check, saving throw, or skill check. The spell ends once the bonus has been applied to two rolls. At 12th level and 15th level, the bonus can be applied an additional time before the spell is discharged. A subject can be under the effect of only one grand destiny spell at a time. | 0 | 0 | compulsion | 0 | 0 | 10 minutes/level or until discharged | 5 | 0 | 5 | medium (100 ft. + 10 ft./level) | Grand Destiny School enchantment (compulsion) [mind-affecting]; Level alchemist 5, bard 4, medium 4, mesmerist 5, sorcerer/wizard 5, summoner/unchained summoner 5CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange medium (100 ft. + 10 ft./level)Effect one willing creatureDuration 10 minutes/level or until dischargedSaving Throw none (harmless); Spell Resistance yes (harmless)DESCRIPTIONYou inspire the target with the power to seize a grand destiny. The target gains a +4 competence bonus that it can choose to apply before rolling any attack roll, caster level check, saving throw, or skill check. The spell ends once the bonus has been applied to two rolls. At 12th level and 15th level, the bonus can be applied an additional time before the spell is discharged. A subject can be under the effect of only one grand destiny spell at a time. | NULL | -1 | 0 | 0 | 5 | 0 | 5 | 5 | -1 | enchantment | -1 | 0 | 0 | -1 | -1 | 0 | 4 | 0 | 0 | -1 | 5 | -1 | 1 | -1 | -1 | -1 | NULL | none (harmless) | 0 | -1 | 0 | 0 | You inspire the target with the power to seize a grand destiny. The target gains a +4 competence bonus that it can choose to apply before rolling any attack roll, caster level check, saving throw, or skill check. The spell ends once the bonus has been applied to two rolls. At 12th level and 15th level, the bonus can be applied an additional time before the spell is discharged. A subject can be under the effect of only one grand destiny spell at a time. | 0 | -1 | 0 |
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