s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Gullibility | 0 | 0 | mind-affecting | 3 | -1 | -1 | 1 standard action | 0 | V, S | 0 | yes | 0 | 3 | 0 | -1 | 0 | 0 | 0 | antipaladin 3, bard 3, inquisitor 3, mesmerist 3, psychic 3, sorcerer/wizard 3, witch 3 | Blood Of The Beast | 0 | 0 | 1 | 0 | -1 | -1 | 1 | 0 | 0 | 0 | -1 | You befuddle the target's mind, making it more willing to believe even the most outlandish tales. The target takes a -10 penalty on Sense Motive checks for the spell's duration. In addition, creatures that attempt to lie to or deceive the target gain a +10 bonus on their Bluff checks, as if the target wanted to believe them and was drunk or impaired simultaneously. Furthermore, the believability of any lie told to a creature under the effects of gullibility increases by one step; an impossible lie seems far-fetched, a far-fetched lie seems unlikely, and an unlikely lie seems believable. A creature gains no benefits from glibness on B luff checks to lie to or deceive a creature that is under the effects of gullibility; in effect, gullibility r enders a t arget s o w illing t o believe what others say that glibness cannot make their words any more believable. | 0 | 0 | one creature | charm | 0 | 0 | 10 minutes/level (D) | -1 | 0 | -1 | close (25 ft. + 5 ft./level) | Gullibility School enchantment (charm) [mind-affecting]; Level antipaladin 3, bard 3, inquisitor 3, mesmerist 3, psychic 3, sorcerer/wizard 3, witch 3CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange close (25 ft. + 5 ft./level)Targets one creatureDuration 10 minutes/level (D)Saving Throw Will negates; Spell Resistance yesDESCRIPTIONYou befuddle the target's mind, making it more willing to believe even the most outlandish tales. The target takes a -10 penalty on Sense Motive checks for the spell's duration. In addition, creatures that attempt to lie to or deceive the target gain a +10 bonus on their Bluff checks, as if the target wanted to believe them and was drunk or impaired simultaneously. Furthermore, the believability of any lie told to a creature under the effects of gullibility increases by one step; an impossible lie seems far-fetched, a far-fetched lie seems unlikely, and an unlikely lie seems believable. A creature gains no benefits from glibness on B luff checks to lie to or deceive a creature that is under the effects of gullibility; in effect, gullibility r enders a t arget s o w illing t o believe what others say that glibness cannot make their words any more believable. | NULL | -1 | 0 | 0 | 3 | 0 | 3 | 3 | -1 | enchantment | -1 | 0 | 0 | -1 | 3 | 0 | 3 | 0 | 0 | -1 | 3 | 3 | 1 | -1 | -1 | -1 | NULL | Will negates | 0 | -1 | 0 | 1 | You befuddle the target's mind, making it more willing to believe even the most outlandish tales. The target takes a -10 penalty on Sense Motive checks for the spell's duration. In addition, creatures that attempt to lie to or deceive the target gain a +10 bonus on their Bluff checks, as if the target wanted to believe them and was drunk or impaired simultaneously. Furthermore, the believability of any lie told to a creature under the effects of gullibility increases by one step; an impossible lie seems far-fetched, a far-fetched lie seems unlikely, and an unlikely lie seems believable. A creature gains no benefits from glibness on B luff checks to lie to or deceive a creature that is under the effects of gullibility; in effect, gullibility r enders a t arget s o w illing t o believe what others say that glibness cannot make their words any more believable. | 0 | -1 | 0 |
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