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0Gullibility00mind-affecting3-1-11 standard action0V, S0yes030-1000antipaladin 3, bard 3, inquisitor 3, mesmerist 3, psychic 3, sorcerer/wizard 3, witch 3Blood Of The Beast0010-1-11000-1You befuddle the target's mind, making it more willing to believe even the most outlandish tales. The target takes a -10 penalty on Sense Motive checks for the spell's duration. In addition, creatures that attempt to lie to or deceive the target gain a +10 bonus on their Bluff checks, as if the target wanted to believe them and was drunk or impaired simultaneously. Furthermore, the believability of any lie told to a creature under the effects of gullibility increases by one step; an impossible lie seems far-fetched, a far-fetched lie seems unlikely, and an unlikely lie seems believable. A creature gains no benefits from glibness on B luff checks to lie to or deceive a creature that is under the effects of gullibility; in effect, gullibility r enders a t arget s o w illing t o believe what others say that glibness cannot make their words any more believable.00one creaturecharm0010 minutes/level (D)-10-1close (25 ft. + 5 ft./level)

Gullibility

School enchantment (charm) [mind-affecting]; Level antipaladin 3, bard 3, inquisitor 3, mesmerist 3, psychic 3, sorcerer/wizard 3, witch 3

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./level)
Targets one creature
Duration 10 minutes/level (D)
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

You befuddle the target's mind, making it more willing to believe even the most outlandish tales. The target takes a -10 penalty on Sense Motive checks for the spell's duration. In addition, creatures that attempt to lie to or deceive the target gain a +10 bonus on their Bluff checks, as if the target wanted to believe them and was drunk or impaired simultaneously. Furthermore, the believability of any lie told to a creature under the effects of gullibility increases by one step; an impossible lie seems far-fetched, a far-fetched lie seems unlikely, and an unlikely lie seems believable. A creature gains no benefits from glibness on B luff checks to lie to or deceive a creature that is under the effects of gullibility; in effect, gullibility r enders a t arget s o w illing t o believe what others say that glibness cannot make their words any more believable.

NULL-1003033-1enchantment-100-130300-1331-1-1-1NULLWill negates0-101

You befuddle the target's mind, making it more willing to believe even the most outlandish tales. The target takes a -10 penalty on Sense Motive checks for the spell's duration. In addition, creatures that attempt to lie to or deceive the target gain a +10 bonus on their Bluff checks, as if the target wanted to believe them and was drunk or impaired simultaneously. Furthermore, the believability of any lie told to a creature under the effects of gullibility increases by one step; an impossible lie seems far-fetched, a far-fetched lie seems unlikely, and an unlikely lie seems believable. A creature gains no benefits from glibness on B luff checks to lie to or deceive a creature that is under the effects of gullibility; in effect, gullibility r enders a t arget s o w illing t o believe what others say that glibness cannot make their words any more believable.

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