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0Heroic Invocation00mind-affecting-1-1-110 minutes0V, S0yes (harmless)090-1000sorcerer/wizard 9, witch 9, psychic 9Ultimate Combat0Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects.010-1-11000-1Using worlds of ancient power, you bestow heroic powers on all creatures subject to this spell. They gain a +4 morale bonus on attack and damage rolls, gain 2d8+4 temporary hit points, and become immune to both fear and charm effects for the spell's duration. At the end of the spell's duration, the subjects become fatigued.00one or more creatures, no two of which can be more than 30 ft. apartcompulsion0010 minutes /level-10-1close (25 ft. + 5 ft./2 levels)

Heroic Invocation

School enchantment (compulsion) [mind-affecting]; Level sorcerer/wizard 9, witch 9, psychic 9

CASTING

Casting Time 10 minutes
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one or more creatures, no two of which can be more than 30 ft. apart
Duration 10 minutes /level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

Using worlds of ancient power, you bestow heroic powers on all creatures subject to this spell. They gain a +4 morale bonus on attack and damage rolls, gain 2d8+4 temporary hit points, and become immune to both fear and charm effects for the spell's duration. At the end of the spell's duration, the subjects become fatigued.

Heroic Invocation-100909-1-1enchantment-100-1-10-100-1991-1-1-1NULLWill negates (harmless)0-100

Using worlds of ancient power, you bestow heroic powers on all creatures subject to this spell. They gain a +4 morale bonus on attack and damage rolls, gain 2d8+4 temporary hit points, and become immune to both fear and charm effects for the spell's duration. At the end of the spell's duration, the subjects become fatigued.

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