s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Heroic Invocation | 0 | 0 | mind-affecting | -1 | -1 | -1 | 10 minutes | 0 | V, S | 0 | yes (harmless) | 0 | 9 | 0 | -1 | 0 | 0 | 0 | sorcerer/wizard 9, witch 9, psychic 9 | Ultimate Combat | 0 | Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects. | 0 | 1 | 0 | -1 | -1 | 1 | 0 | 0 | 0 | -1 | Using worlds of ancient power, you bestow heroic powers on all creatures subject to this spell. They gain a +4 morale bonus on attack and damage rolls, gain 2d8+4 temporary hit points, and become immune to both fear and charm effects for the spell's duration. At the end of the spell's duration, the subjects become fatigued. | 0 | 0 | one or more creatures, no two of which can be more than 30 ft. apart | compulsion | 0 | 0 | 10 minutes /level | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Heroic Invocation School enchantment (compulsion) [mind-affecting]; Level sorcerer/wizard 9, witch 9, psychic 9CASTINGCasting Time 10 minutesComponents V, SEFFECTRange close (25 ft. + 5 ft./2 levels)Targets one or more creatures, no two of which can be more than 30 ft. apartDuration 10 minutes /levelSaving Throw Will negates (harmless); Spell Resistance yes (harmless)DESCRIPTIONUsing worlds of ancient power, you bestow heroic powers on all creatures subject to this spell. They gain a +4 morale bonus on attack and damage rolls, gain 2d8+4 temporary hit points, and become immune to both fear and charm effects for the spell's duration. At the end of the spell's duration, the subjects become fatigued. | Heroic Invocation | -1 | 0 | 0 | 9 | 0 | 9 | -1 | -1 | enchantment | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | 9 | 9 | 1 | -1 | -1 | -1 | NULL | Will negates (harmless) | 0 | -1 | 0 | 0 | Using worlds of ancient power, you bestow heroic powers on all creatures subject to this spell. They gain a +4 morale bonus on attack and damage rolls, gain 2d8+4 temporary hit points, and become immune to both fear and charm effects for the spell's duration. At the end of the spell's duration, the subjects become fatigued. | 0 | -1 | 0 |
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