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0Heroism, Greater00mind-affecting-1-1-11 standard action0V, S0yes (harmless)060-1Ancestors (12)000bard 5, sorcerer/wizard 6, summoner 5, witch 6, psychic 6, spiritualist 6, unchained summoner 6PFRPG Core0Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.010-1-110005This spell functions like heroism, except the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20).00creature touchedcompulsion001 min./level-106touch

Heroism, Greater

School enchantment (compulsion) [mind-affecting]; Level bard 5, sorcerer/wizard 6, summoner 5, witch 6, psychic 6, spiritualist 6, unchained summoner 6

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Targets creature touched
Duration 1 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

This spell functions like heroism, except the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20).

Heroism, Greater-100606-1-1Martyred (13)enchantment-100-1-10500-1661-1-1-1NULLHeroism (6), Competition (6)Will negates (harmless)0600

This spell functions like heroism, except the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20).

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