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0Hold Monster00mind-affecting44-11 standard action0V, S, M/DF (one hard metal bar or rod, which can be as small as a three-penny nail)1yes050-1000bard 4, sorcerer/wizard 5, summoner 4, witch 5, inquisitor 4, summoner 4, witch 5, inquisitor 4, occultist 4, psychic 5, mesmerist 4, unchained summoner 5, medium 4PFRPG Core0As hold person, but any creature.1104-110004This spell functions like hold person, except that it affects any living creature that fails its Will save.00one living creaturecompulsion001 round/level ; see text-105medium (100 ft. + 10 ft./level)

Hold Monster

School enchantment (compulsion) [mind-affecting]; Level bard 4, sorcerer/wizard 5, summoner 4, witch 5, inquisitor 4, summoner 4, witch 5, inquisitor 4, occultist 4, psychic 5, mesmerist 4, unchained summoner 5, medium 4

CASTING

Casting Time 1 standard action
Components V, S, M/DF (one hard metal bar or rod, which can be as small as a three-penny nail)

EFFECT

Range medium (100 ft. + 10 ft./level)
Targets one living creature
Duration 1 round/level ; see text (D)
Saving Throw Will negates; see text; Spell Resistance yes

DESCRIPTION

This spell functions like hold person, except that it affects any living creature that fails its Will save.

Hold Monster-1005054-1Serpentine (11)enchantment-100-1-10400-1551-1-1-1NULLLaw (6)Will negates; see text0-101

This spell functions like hold person, except that it affects any living creature that fails its Will save.

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