s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Hold Person | 0 | 0 | mind-affecting | 2 | 2 | -1 | 1 standard action | 0 | V, S, F/DF (a small, straight piece of iron) | 1 | yes | 0 | 2 | 0 | -1 | 0 | 0 | 0 | bard 2, cleric/oracle 2, sorcerer/wizard 3, witch 2, inquisitor 2, antipaladin 2, bloodrager 3, shaman 2, occultist 3, psychic 2, mesmerist 2, medium 2 | PFRPG Core | 0 | Paralyzes one humanoid for 1 round/level. | 0 | 1 | 0 | 3 | -1 | 1 | 0 | 0 | 0 | -1 | The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity. A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown. | 0 | 0 | one humanoid creature | compulsion | 0 | 0 | 1 round/level ; see text | -1 | 1 | -1 | medium (100 ft. + 10 ft./level) | Hold Person School enchantment (compulsion) [mind-affecting]; Level bard 2, cleric/oracle 2, sorcerer/wizard 3, witch 2, inquisitor 2, antipaladin 2, bloodrager 3, shaman 2, occultist 3, psychic 2, mesmerist 2, medium 2CASTINGCasting Time 1 standard actionComponents V, S, F/DF (a small, straight piece of iron)EFFECTRange medium (100 ft. + 10 ft./level)Targets one humanoid creatureDuration 1 round/level ; see text (D)Saving Throw Will negates; see text; Spell Resistance yesDESCRIPTIONThe subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity. A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown. | Hold Person | 2 | 0 | 0 | 3 | 0 | 3 | 2 | -1 | enchantment | 3 | 0 | 0 | 2 | 2 | 0 | 2 | 0 | 0 | -1 | 3 | 2 | 1 | -1 | -1 | -1 | NULL | Will negates; see text | 0 | -1 | 0 | 1 | The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity. A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown. | 0 | 2 | 0 |
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