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0Hollow Heroism00mind-affecting, ruse43-11 standard action0V, S0yes (harmless)040-1000bard 3, bloodrager 4, inquisitor 4, medium 3, psychic 4, sorcerer/wizard 4, spiritualist 4, summoner/unchained summoner 4, witch 4Ultimate Intrigue0Provide a heroism effect that you can reverse at any time.010-1-110104This spell functions as heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (100 feet + 10 feet per caster level) of the target. The target loses the bonuses and instead takes a -2 penalty on attack rolls, saving throws, and skill checks until the spell's duration ends (no save). Attempts to identify hollow heroism with a skill check incorrectly identify it as heroism (see the ruse descriptor on page 192).00creature touchedcompulsion0010 minutes/level (D)-104touch

Hollow Heroism

School enchantment (compulsion) [mind-affecting, ruse]; Level bard 3, bloodrager 4, inquisitor 4, medium 3, psychic 4, sorcerer/wizard 4, spiritualist 4, summoner/unchained summoner 4, witch 4

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Targets creature touched
Duration 10 minutes/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

This spell functions as heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (100 feet + 10 feet per caster level) of the target. The target loses the bonuses and instead takes a -2 penalty on attack rolls, saving throws, and skill checks until the spell's duration ends (no save). Attempts to identify hollow heroism with a skill check incorrectly identify it as heroism (see the ruse descriptor on page 192).

NULL-100404-1-1enchantment400-1-10300-1441-1-1-1NULLWill negates (harmless)0401

This spell functions as heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (100 feet + 10 feet per caster level) of the target. The target loses the bonuses and instead takes a -2 penalty on attack rolls, saving throws, and skill checks until the spell's duration ends (no save). Attempts to identify hollow heroism with a skill check incorrectly identify it as heroism (see the ruse descriptor on page 192).

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