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0Hollow Heroism, Greater00mind-affecting, ruse-1-1-11 standard action0V, S0yes (harmless)070-1000bard 6, psychic 7, sorcerer/wizard 7, witch 7Ultimate Intrigue0Provide a greater heroism effect that you can reverse at any time.010-1-11010-1This spell functions as greater heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (100 feet + 10 feet per caster level) of the target. The target loses the bonuses and instead takes a -4 penalty on attack rolls, saving throws, and skill checks until the spell's duration ends (no save), increasing to a -8 penalty against fear effects. Additionally, she takes damage equal to your caster level when you reverse the spell. Attempts to identify greater hollow heroism with a skill check incorrectly identify it as greater heroism (see the ruse descriptor on page 192).00creature touchedcompulsion001 minute/level (D)-10-1touch

Hollow Heroism, Greater

School enchantment (compulsion) [mind-affecting, ruse]; Level bard 6, psychic 7, sorcerer/wizard 7, witch 7

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Targets creature touched
Duration 1 minute/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

This spell functions as greater heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (100 feet + 10 feet per caster level) of the target. The target loses the bonuses and instead takes a -4 penalty on attack rolls, saving throws, and skill checks until the spell's duration ends (no save), increasing to a -8 penalty against fear effects. Additionally, she takes damage equal to your caster level when you reverse the spell. Attempts to identify greater hollow heroism with a skill check incorrectly identify it as greater heroism (see the ruse descriptor on page 192).

NULL-100707-1-1enchantment-100-1-10600-1771-1-1-1NULLWill negates (harmless)0-101

This spell functions as greater heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (100 feet + 10 feet per caster level) of the target. The target loses the bonuses and instead takes a -4 penalty on attack rolls, saving throws, and skill checks until the spell's duration ends (no save), increasing to a -8 penalty against fear effects. Additionally, she takes damage equal to your caster level when you reverse the spell. Attempts to identify greater hollow heroism with a skill check incorrectly identify it as greater heroism (see the ruse descriptor on page 192).

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