s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Ill Omen | 0 | 0 | mind-affecting | -1 | 1 | -1 | 1 standard action | 0 | V, S, M (hair from a black cat) | 0 | yes | 0 | 1 | 0 | -1 | 0 | 0 | 0 | witch 1, psychic 1, mesmerist 1, medium 1 | APG | 1 | Target rolls twice for checks and attacks and uses worst roll. | 1 | 1 | 0 | -1 | -1 | 1 | 0 | 0 | 0 | -1 | You afflict the target with bad luck. On the next d20 roll the target makes, it must roll twice and take the less favorable result. For every five caster levels you have, the target must roll twice on an additional d20 roll (to a maximum of five rolls at 20th level). A target who can speak and has at least one free hand and who is aware of the spell and its effects (such as from a Spellcraft check to identify the spell as it is cast) can negate one reroll by spending a move action to utter a brief prayer or good luck charm to appease the spirits of ill fortune. | 0 | 0 | one creature | compulsion | 0 | 0 | 1 round/level or until discharged | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Ill Omen School enchantment (compulsion) [mind-affecting]; Level witch 1, psychic 1, mesmerist 1, medium 1CASTINGCasting Time 1 standard actionComponents V, S, M (hair from a black cat)EFFECTRange close (25 ft. + 5 ft./2 levels)Targets one creatureDuration 1 round/level or until dischargedSaving Throw none; Spell Resistance yesDESCRIPTIONYou afflict the target with bad luck. On the next d20 roll the target makes, it must roll twice and take the less favorable result. For every five caster levels you have, the target must roll twice on an additional d20 roll (to a maximum of five rolls at 20th level). A target who can speak and has at least one free hand and who is aware of the spell and its effects (such as from a Spellcraft check to identify the spell as it is cast) can negate one reroll by spending a move action to utter a brief prayer or good luck charm to appease the spirits of ill fortune. Mythic: For the target's unlucky d20 rolls, it must roll three times and take the lowest result. Spending a move action to utter a prayer or good luck charm allows the target to roll twice instead of three times.Augmented (4th): If you expend two uses of mythic power, you afflict the target with especially foul luck. Any natural 20 it rolls counts as a natural 1 instead. | Ill Omen | -1 | 0 | 0 | 1 | 0 | -1 | For the target's unlucky d20 rolls, it must roll three times and take the lowest result. Spending a move action to utter a prayer or good luck charm allows the target to roll twice instead of three times. | 1 | -1 | Harrow (3) | enchantment | -1 | Augmented (4th): If you expend two uses of mythic power, you afflict the target with especially foul luck. Any natural 20 it rolls counts as a natural 1 instead. | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | -1 | 1 | 1 | -1 | -1 | -1 | NULL | none | 0 | -1 | 0 | 0 | You afflict the target with bad luck. On the next d20 roll the target makes, it must roll twice and take the less favorable result. For every five caster levels you have, the target must roll twice on an additional d20 roll (to a maximum of five rolls at 20th level). A target who can speak and has at least one free hand and who is aware of the spell and its effects (such as from a Spellcraft check to identify the spell as it is cast) can negate one reroll by spending a move action to utter a brief prayer or good luck charm to appease the spirits of ill fortune. | 0 | -1 | 0 |
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