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0Inveigle Person00mind-affecting-1-1-11 standard action0V, M (a drop of alcohol)0yes030-1000bard 3, mesmerist 3, psychic 3, sorcerer/wizard 4, witch 4Inner Sea Intrigue0110-1-11000-1You cause the target to become extremely amiable. The target treats all other living creatures as if it were friendly toward them. Any overtly hostile or harmful act toward the target by any living creature ends the spell. An inveigled creature attempts to fulfill multiple requests in the same manner as it would favors for its true friends. If such requests conflict, it usually chooses the more reasonable option-overriding this preference requires succeeding at an opposed Charisma check, as if under multiple forms of mental control (Pathfinder RPG Core Rulebook 209).00one humanoid creaturecharm001 hour/level-10-1close (25 ft. + 5 ft./2 levels)

Inveigle Person

School enchantment (charm) [mind-affecting]; Level bard 3, mesmerist 3, psychic 3, sorcerer/wizard 4, witch 4

CASTING

Casting Time 1 standard action
Components V, M (a drop of alcohol)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one humanoid creature
Duration 1 hour/level
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

You cause the target to become extremely amiable. The target treats all other living creatures as if it were friendly toward them. Any overtly hostile or harmful act toward the target by any living creature ends the spell. An inveigled creature attempts to fulfill multiple requests in the same manner as it would favors for its true friends. If such requests conflict, it usually chooses the more reasonable option-overriding this preference requires succeeding at an opposed Charisma check, as if under multiple forms of mental control (Pathfinder RPG Core Rulebook 209).

NULL-1004043-1enchantment-100-1-10300-1440-1-1-1NULLWill negates0-100

You cause the target to become extremely amiable. The target treats all other living creatures as if it were friendly toward them. Any overtly hostile or harmful act toward the target by any living creature ends the spell. An inveigled creature attempts to fulfill multiple requests in the same manner as it would favors for its true friends. If such requests conflict, it usually chooses the more reasonable option-overriding this preference requires succeeding at an opposed Charisma check, as if under multiple forms of mental control (Pathfinder RPG Core Rulebook 209).

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