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0Knight's Calling00mind-affecting-1-1-11 standard action0V, DF1yes0-10-1000paladin 1APG0Forces target to move toward you and fight you.010-1-11000-1You compel an enemy to come and fight you. On its turn, the target moves its speed toward you, avoiding any other dangers along its path (including any movement that would provoke attacks of opportunity). The target may do nothing but move on its turn. If the target ends its move adjacent to you, you can make an attack of opportunity against the target.00one creaturecompulsion001 round-10-1close (25 ft. + 5 ft./2 levels)

Knight's Calling

School enchantment (compulsion) [mind-affecting]; Level paladin 1

CASTING

Casting Time 1 standard action
Components V, DF

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration 1 round
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

You compel an enemy to come and fight you. On its turn, the target moves its speed toward you, avoiding any other dangers along its path (including any movement that would provoke attacks of opportunity). The target may do nothing but move on its turn. If the target ends its move adjacent to you, you can make an attack of opportunity against the target.

Knight's Calling-10010-1-1-1enchantment-100-1-10-100-1-1-101-1-1NULLWill negates0-100

You compel an enemy to come and fight you. On its turn, the target moves its speed toward you, avoiding any other dangers along its path (including any movement that would provoke attacks of opportunity). The target may do nothing but move on its turn. If the target ends its move adjacent to you, you can make an attack of opportunity against the target.

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