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0Lost Passage00mind-affecting-1-1-11 standard action0V, S0yes040-1001bard 4, mesmerist 3, psychic 4, sorcerer/wizard 4one 30-ft. cube/level (S)Inner Sea Races0010-1-11000-1Creatures in the area of this spell are subject to a subtle enchantment that confounds their senses of direction, interferes with recognizing landmarks, and causes them to misjudge distances and angles. Creatures that enter the area must succeed at a new Survival check to avoid becoming lost immediately, whether or not they succeed at their saving throws. Those that fail the save take a penalty on such Survival checks equal to double your caster level, treat all squares they enter as difficult terrain for as long as they are in the area and for 1 hour per caster level thereafter, lose the benefit of all effects that allow them to ignore difficult terrain, and take a -4 penalty to Dexterity. Lost passage can be made permanent with permanency at a cost of 10,000 gp.00compulsion002 hours/level (D)-10-1long (400 ft. + 40 ft./level)

Lost Passage

School enchantment (compulsion) [mind-affecting]; Level bard 4, mesmerist 3, psychic 4, sorcerer/wizard 4

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range long (400 ft. + 40 ft./level)
Area one 30-ft. cube/level (S)
Duration 2 hours/level (D)
Saving Throw Will partial; Spell Resistance yes

DESCRIPTION

Creatures in the area of this spell are subject to a subtle enchantment that confounds their senses of direction, interferes with recognizing landmarks, and causes them to misjudge distances and angles. Creatures that enter the area must succeed at a new Survival check to avoid becoming lost immediately, whether or not they succeed at their saving throws. Those that fail the save take a penalty on such Survival checks equal to double your caster level, treat all squares they enter as difficult terrain for as long as they are in the area and for 1 hour per caster level thereafter, lose the benefit of all effects that allow them to ignore difficult terrain, and take a -4 penalty to Dexterity. Lost passage can be made permanent with permanency at a cost of 10,000 gp.

NULL-1004043-1enchantment-100-1-10400-14-11-1-1-1NULLWill partial0-101

Creatures in the area of this spell are subject to a subtle enchantment that confounds their senses of direction, interferes with recognizing landmarks, and causes them to misjudge distances and angles. Creatures that enter the area must succeed at a new Survival check to avoid becoming lost immediately, whether or not they succeed at their saving throws. Those that fail the save take a penalty on such Survival checks equal to double your caster level, treat all squares they enter as difficult terrain for as long as they are in the area and for 1 hour per caster level thereafter, lose the benefit of all effects that allow them to ignore difficult terrain, and take a -4 penalty to Dexterity. Lost passage can be made permanent with permanency at a cost of 10,000 gp.

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