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0Martial Marionette00mind-affecting-1-1-11 standard action0V, S, M (a marionette's crossbar)0yes0-10-1000bard 3Inner Sea Magic0110-1-11000-1When you cast this spell, you take partial control of an opponent's limbs, making it difficult for him to attack you. Any attacks made against you by the target of the spell take a -2 penalty due to the erratic and random motions the spell forces onto any efforts to strike you. In addition, any creature suffering the effects of this spell cannot flank you and cannot aid other opponents in flanking you. As long as the affected creature is adjacent to you, you can cause the creature's limbs to flail into the path of other attacks against you as an immediate action. This provides partial cover against that attack, granting you a +2 bonus to AC and a +1 bonus on Reflex saves.001 creaturecompulsion001 round/level-10-1close (25 ft. + 5 ft./2 levels)

Martial Marionette

School enchantment (compulsion) [mind-affecting]; Level bard 3

CASTING

Casting Time 1 standard action
Components V, S, M (a marionette's crossbar)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets 1 creature
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

When you cast this spell, you take partial control of an opponent's limbs, making it difficult for him to attack you.

Any attacks made against you by the target of the spell take a -2 penalty due to the erratic and random motions the spell forces onto any efforts to strike you. In addition, any creature suffering the effects of this spell cannot flank you and cannot aid other opponents in flanking you.

As long as the affected creature is adjacent to you, you can cause the creature's limbs to flail into the path of other attacks against you as an immediate action. This provides partial cover against that attack, granting you a +2 bonus to AC and a +1 bonus on Reflex saves.

NULL-10030-1-1-1enchantment-100-1-10300-1-1-11-1-1-1NULLWill negates0-100

When you cast this spell, you take partial control of an opponent's limbs, making it difficult for him to attack you.

Any attacks made against you by the target of the spell take a -2 penalty due to the erratic and random motions the spell forces onto any efforts to strike you. In addition, any creature suffering the effects of this spell cannot flank you and cannot aid other opponents in flanking you.

As long as the affected creature is adjacent to you, you can cause the creature's limbs to flail into the path of other attacks against you as an immediate action. This provides partial cover against that attack, granting you a +2 bonus to AC and a +1 bonus on Reflex saves.

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