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0Murderous Command00mind-affecting-11-11 standard action0V0yes010-1000antipaladin 1, cleric/oracle 1, occultist 1, psychic 1, mesmerist 1, medium 1Ultimate Magic1Target is compelled to kill its ally.0101-11000-1You give the target a mental urge to kill its nearest ally, which it obeys to the best of its ability. The target attacks its nearest ally on its next turn with a melee weapon or natural weapon. If necessary, it moves to or charges to the nearest ally in order to make this attack. If it is unable to reach its closest ally on its next turn, the target uses its turn to get as close as possible to the ally.00one living creaturecompulsion001 round-10-1close (25 ft. + 5 ft./2 levels)

Murderous Command

School enchantment (compulsion) [mind-affecting]; Level antipaladin 1, cleric/oracle 1, occultist 1, psychic 1, mesmerist 1, medium 1

CASTING

Casting Time 1 standard action
Components V

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one living creature
Duration 1 round
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

You give the target a mental urge to kill its nearest ally, which it obeys to the best of its ability. The target attacks its nearest ally on its next turn with a melee weapon or natural weapon. If necessary, it moves to or charges to the nearest ally in order to make this attack. If it is unable to reach its closest ally on its next turn, the target uses its turn to get as close as possible to the ally.

Mythic: This spell lasts for a number of rounds equal to your tier. Each round after the first, the target can attempt a new saving throw at the beginning of its turn to break free of the spell.
Augmented: If you expend two uses of mythic power, the target attacks its nearest ally with its most powerful spell, spell-like ability, or supernatural ability. If it has no such ability, it attacks the ally with a melee weapon or natural weapon as normal and gains a +4 morale bonus on the attack and damage rolls.
Murderous Command-10010-1This spell lasts for a number of rounds equal to your tier. Each round after the first, the target can attempt a new saving throw at the beginning of its turn to break free of the spell.1-1enchantment-1Augmented: If you expend two uses of mythic power, the target attacks its nearest ally with its most powerful spell, spell-like ability, or supernatural ability. If it has no such ability, it attacks the ally with a melee weapon or natural weapon as normal and gains a +4 morale bonus on the attack and damage rolls.00110-100-1-1-10-1-1-1NULLHatred (1)Will negates0-100

You give the target a mental urge to kill its nearest ally, which it obeys to the best of its ability. The target attacks its nearest ally on its next turn with a melee weapon or natural weapon. If necessary, it moves to or charges to the nearest ally in order to make this attack. If it is unable to reach its closest ally on its next turn, the target uses its turn to get as close as possible to the ally.

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