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0Out Of Sight00mind-affecting-13-11 standard action0V, S, M (a strip of black cloth)0yes; see text040-1000medium 3, mesmerist 3, psychic 4Occult Origins0110-1-11000-1The spell inhibits the memories of creatures that perceive you. While creatures can perceive you normally, when a creature stops observing you, it must attempt a Will save (spell resistance applies). If it fails, it loses all memory of its awareness of you and your actions while you were under the effects of this spell. The spell's duration listed above measures how long the out of sight effect lasts on you, but the memory alteration is instantaneous and can be reversed only by magic such as modify memory. The creature is still aware of any other changes to itself or its environment. For instance, a guard will remember running, and may notice a newly unlocked door, but will not remember that he was chasing after you.00you001 minute/level (D); see text-10-1personal

Out Of Sight

School enchantment [mind-affecting]; Level medium 3, mesmerist 3, psychic 4

CASTING

Casting Time 1 standard action
Components V, S, M (a strip of black cloth)

EFFECT

Range personal
Targets you
Duration 1 minute/level (D); see text
Saving Throw Will negates; see text; Spell Resistance yes; see text

DESCRIPTION

The spell inhibits the memories of creatures that perceive you. While creatures can perceive you normally, when a creature stops observing you, it must attempt a Will save (spell resistance applies). If it fails, it loses all memory of its awareness of you and your actions while you were under the effects of this spell. The spell's duration listed above measures how long the out of sight effect lasts on you, but the memory alteration is instantaneous and can be reversed only by magic such as modify memory. The creature is still aware of any other changes to itself or its environment. For instance, a guard will remember running, and may notice a newly unlocked door, but will not remember that he was chasing after you.

NULL-100NULL0-13-1enchantment-100-1-10-100-1-1-11-1-1-1NULLWill negates; see text0-101

The spell inhibits the memories of creatures that perceive you. While creatures can perceive you normally, when a creature stops observing you, it must attempt a Will save (spell resistance applies). If it fails, it loses all memory of its awareness of you and your actions while you were under the effects of this spell. The spell's duration listed above measures how long the out of sight effect lasts on you, but the memory alteration is instantaneous and can be reversed only by magic such as modify memory. The creature is still aware of any other changes to itself or its environment. For instance, a guard will remember running, and may notice a newly unlocked door, but will not remember that he was chasing after you.

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