s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Passing Fancy | 0 | 0 | mind-affecting | -1 | -1 | -1 | 1 standard action | 0 | V, S | 0 | yes | 0 | 2 | 0 | -1 | 0 | 0 | 0 | bard 2, mesmerist 2, psychic 2, sorcerer/wizard 2, witch 2 | Spymaster's Handbook | 0 | 0 | 1 | 0 | -1 | -1 | 1 | 0 | 0 | 0 | -1 | Taldor's infamous Lion Blades imported this spell from the ninja clans of Minkai, and both groups use it to great effect when maneuvering among the shallow upper classes. When you cast the spell, you dictate one specific topic or recent event and instill a magical obsession with that subject within the target. An affected creature becomes fascinated by the topic, and becomes completely focused on discussing the event with anyone nearby, possibly wandering off or distracting unaffected creatures. Passing fancy has no effect on a creature with an Intelligence of 2 or less. Because the target talks and interacts with its usual cadence, onlookers take a -10 penalty on Sense Motive checks to notice that anything is amiss with the target's behavior. | 0 | 0 | one living creature | compulsion | 0 | 0 | 4d4 rounds (D) | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Passing Fancy School enchantment (compulsion) [mind-affecting]; Level bard 2, mesmerist 2, psychic 2, sorcerer/wizard 2, witch 2CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange close (25 ft. + 5 ft./2 levels)Targets one living creatureDuration 4d4 rounds (D)Saving Throw Will negates; Spell Resistance yesDESCRIPTIONTaldor's infamous Lion Blades imported this spell from the ninja clans of Minkai, and both groups use it to great effect when maneuvering among the shallow upper classes. When you cast the spell, you dictate one specific topic or recent event and instill a magical obsession with that subject within the target. An affected creature becomes fascinated by the topic, and becomes completely focused on discussing the event with anyone nearby, possibly wandering off or distracting unaffected creatures. Passing fancy has no effect on a creature with an Intelligence of 2 or less. Because the target talks and interacts with its usual cadence, onlookers take a -10 penalty on Sense Motive checks to notice that anything is amiss with the target's behavior. | NULL | -1 | 0 | 0 | 2 | 0 | 2 | 2 | -1 | enchantment | -1 | 0 | 0 | -1 | -1 | 0 | 2 | 0 | 0 | -1 | 2 | 2 | 1 | -1 | -1 | -1 | NULL | Will negates | 0 | -1 | 0 | 1 | Taldor's infamous Lion Blades imported this spell from the ninja clans of Minkai, and both groups use it to great effect when maneuvering among the shallow upper classes. When you cast the spell, you dictate one specific topic or recent event and instill a magical obsession with that subject within the target. An affected creature becomes fascinated by the topic, and becomes completely focused on discussing the event with anyone nearby, possibly wandering off or distracting unaffected creatures. Passing fancy has no effect on a creature with an Intelligence of 2 or less. Because the target talks and interacts with its usual cadence, onlookers take a -10 penalty on Sense Motive checks to notice that anything is amiss with the target's behavior. | 0 | -1 | 0 |
---|