s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Planeslayer's Call | 0 | 0 | mind-affecting, see text | 4 | -1 | -1 | 1 standard action | 0 | V, S, DF | 1 | yes | 0 | -1 | 0 | -1 | 0 | 0 | 0 | cleric/oracle 5, inquisitor 4, paladin 4 | Advanced Class Guide | 0 | Allies gain benefits against outsiders of an alignment you choose. | 0 | 1 | 0 | -1 | -1 | 1 | 0 | 0 | 0 | -1 | The magic of your allies in the area becomes more potent against certain outsiders. Choose one alignment subtype (chaotic, evil, good, or lawful). Against outsiders with that alignment component or subtype, your allies in the area gain a +2 bonus on caster level checks to overcome spell resistance, and their spells ignore the first 10 points of energy resistance (but not energy immunity). This spell gains the alignment descriptor that is opposite the outsider alignment chosen. For example, if you choose for the spell to affect evil outsiders, then this spell has the good descriptor. | 0 | 0 | allies within a 20-ft.-radius burst centered on you | compulsion | 0 | 0 | 1 round/level | -1 | 0 | -1 | 20 ft. | Planeslayer's Call School enchantment (compulsion) [mind-affecting, see text]; Level cleric/oracle 5, inquisitor 4, paladin 4CASTINGCasting Time 1 standard actionComponents V, S, DFEFFECTRange 20 ft.Targets allies within a 20-ft.-radius burst centered on youDuration 1 round/levelSaving Throw none; Spell Resistance yesDESCRIPTIONThe magic of your allies in the area becomes more potent against certain outsiders. Choose one alignment subtype (chaotic, evil, good, or lawful). Against outsiders with that alignment component or subtype, your allies in the area gain a +2 bonus on caster level checks to overcome spell resistance, and their spells ignore the first 10 points of energy resistance (but not energy immunity). This spell gains the alignment descriptor that is opposite the outsider alignment chosen. For example, if you choose for the spell to affect evil outsiders, then this spell has the good descriptor. | NULL | -1 | 0 | 0 | 5 | 0 | -1 | -1 | -1 | enchantment | -1 | 0 | 0 | 5 | -1 | 0 | -1 | 0 | 0 | -1 | -1 | -1 | 1 | 4 | -1 | -1 | NULL | none | 0 | -1 | 0 | 0 | The magic of your allies in the area becomes more potent against certain outsiders. Choose one alignment subtype (chaotic, evil, good, or lawful). Against outsiders with that alignment component or subtype, your allies in the area gain a +2 bonus on caster level checks to overcome spell resistance, and their spells ignore the first 10 points of energy resistance (but not energy immunity). This spell gains the alignment descriptor that is opposite the outsider alignment chosen. For example, if you choose for the spell to affect evil outsiders, then this spell has the good descriptor. | 0 | 5 | 0 |
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