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0Primal Regression00mind-affecting-1-1-11 standard action0S0yes060-1000druid 6, mesmerist 5, psychic 6, shaman 6, witch 7Occult Adventures0Make a creature become bestial and unintelligent.000-1-11000-1This spell sequesters the targets' ability for higher reasoning, allowing their darker impulses to come to the fore. An affected target becomes a ravening monster-savage, bloodthirsty, and brutish. Until the spell ends, the targets have all of the following benefits and drawbacks. • Targets' Intelligence and Charisma scores drop to 3 (if the scores were higher), and they are unable to use Intelligence-or Charisma-based skills, cast spells, understand language, or communicate coherently. • Targets take a -4 penalty on Will saves. • Targets gain a +6 enhancement bonus to Strength, a +2 natural armor bonus to AC, and 2d8 temporary hit points. These temporary hit points disappear at the end of the spell's duration. When the spell ends, each affected creature must succeed at a Will saving throw or take 1d4 points of Intelligence drain and 1d4 points of Charisma damage.00one creature/2 levels, no two of which can be more than 30 feet apartcompulsion001 minute/level-10-1close (25 ft. + 5 ft./2 levels)

Primal Regression

School enchantment (compulsion) [mind-affecting]; Level druid 6, mesmerist 5, psychic 6, shaman 6, witch 7

CASTING

Casting Time 1 standard action
Components S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one creature/2 levels, no two of which can be more than 30 feet apart
Duration 1 minute/level
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

This spell sequesters the targets' ability for higher reasoning, allowing their darker impulses to come to the fore. An affected target becomes a ravening monster-savage, bloodthirsty, and brutish. Until the spell ends, the targets have all of the following benefits and drawbacks.

  • Targets' Intelligence and Charisma scores drop to 3 (if the scores were higher), and they are unable to use Intelligence-or Charisma-based skills, cast spells, understand language, or communicate coherently.
  • Targets take a -4 penalty on Will saves.
  • Targets gain a +6 enhancement bonus to Strength, a +2 natural armor bonus to AC, and 2d8 temporary hit points. These temporary hit points disappear at the end of the spell's duration.
When the spell ends, each affected creature must succeed at a Will saving throw or take 1d4 points of Intelligence drain and 1d4 points of Charisma damage.

NULL60060-156enchantment-100-1-10-1006-171-1-1-1NULLWill negates0-100

This spell sequesters the targets' ability for higher reasoning, allowing their darker impulses to come to the fore. An affected target becomes a ravening monster-savage, bloodthirsty, and brutish. Until the spell ends, the targets have all of the following benefits and drawbacks.

  • Targets' Intelligence and Charisma scores drop to 3 (if the scores were higher), and they are unable to use Intelligence-or Charisma-based skills, cast spells, understand language, or communicate coherently.
  • Targets take a -4 penalty on Will saves.
  • Targets gain a +6 enhancement bonus to Strength, a +2 natural armor bonus to AC, and 2d8 temporary hit points. These temporary hit points disappear at the end of the spell's duration.
When the spell ends, each affected creature must succeed at a Will saving throw or take 1d4 points of Intelligence drain and 1d4 points of Charisma damage.

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