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0Prosperous Room00-1-1-11 day0V, S0yes0-10-1000bard 3, sorcerer/wizard 3Quests and Campaigns0010-1-10000-1The targeted room is enchanted to have magical appeal for customers, an increase in the workflow of its employees, or the generation of additional materials to work with. While this spell is in effect, the targeted room produces 1 more Goods, Labor, Influence, or Magic than it already does. If the room produces multiple types of capital, it produces an additional capital of each type. If the room generates gp, it generates 25% more. Only the capital that the room normally generates increases- rooms that do not already generate Magic, for instance, do not generate Magic because of this spell. While this spell is in effect, neither you nor your allies can further interact with the affected room or the spell's effects immediately end. You cannot spend downtime actions to run a business with a room that is affected by this spell, though any employees or workers that operate within the room may continue to do so normally.00room you own; see text001 day/level (D)-10-1touch

Prosperous Room

School enchantment; Level bard 3, sorcerer/wizard 3

CASTING

Casting Time 1 day
Components V, S

EFFECT

Range touch
Targets room you own; see text
Duration 1 day/level (D)
Saving Throw none; Spell Resistance yes

DESCRIPTION

The targeted room is enchanted to have magical appeal for customers, an increase in the workflow of its employees, or the generation of additional materials to work with. While this spell is in effect, the targeted room produces 1 more Goods, Labor, Influence, or Magic than it already does. If the room produces multiple types of capital, it produces an additional capital of each type. If the room generates gp, it generates 25% more. Only the capital that the room normally generates increases- rooms that do not already generate Magic, for instance, do not generate Magic because of this spell. While this spell is in effect, neither you nor your allies can further interact with the affected room or the spell's effects immediately end. You cannot spend downtime actions to run a business with a room that is affected by this spell, though any employees or workers that operate within the room may continue to do so normally.

NULL-100303-1-1enchantment-100-1-10300-13-11-1-1-1NULLnone0-101

The targeted room is enchanted to have magical appeal for customers, an increase in the workflow of its employees, or the generation of additional materials to work with. While this spell is in effect, the targeted room produces 1 more Goods, Labor, Influence, or Magic than it already does. If the room produces multiple types of capital, it produces an additional capital of each type. If the room generates gp, it generates 25% more. Only the capital that the room normally generates increases- rooms that do not already generate Magic, for instance, do not generate Magic because of this spell. While this spell is in effect, neither you nor your allies can further interact with the affected room or the spell's effects immediately end. You cannot spend downtime actions to run a business with a room that is affected by this spell, though any employees or workers that operate within the room may continue to do so normally.

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