s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 1 | Psychic Leech | 0 | 0 | emotionUM, mind-affecting | -1 | 3 | -1 | 1 standard action | 0 | S | 0 | yes | 0 | 2 | 0 | 3 | 0 | 0 | 0 | bloodrager 3, magus 3, medium 3, mesmerist 2, psychic 2, sorcerer/wizard 3, spiritualist 2, witch 2 | Occult Origins | 0 | 0 | 0 | 0 | -1 | -1 | 1 | 0 | 0 | 0 | -1 | The target experiences feelings of ennui and lethargy, becoming fatigued for the spell's duration. While the target is fatigued and is within the spell's range, you gain a +2 enhancement bonus to Strength and Dexterity. On a successful save, the target is fatigued for only 1d4 rounds and you receive no bonus. This spell has no effect if it targets a creature that is already fatigued. | 0 | 0 | one living creature | compulsion | 0 | 0 | 1 minute/level (D) | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Psychic Leech School enchantment (compulsion) [emotionUM, mind-affecting]; Level bloodrager 3, magus 3, medium 3, mesmerist 2, psychic 2, sorcerer/wizard 3, spiritualist 2, witch 2CASTINGCasting Time 1 standard actionComponents SEFFECTRange close (25 ft. + 5 ft./2 levels)Targets one living creatureDuration 1 minute/level (D)Saving Throw Will partial; Spell Resistance yesDESCRIPTIONThe target experiences feelings of ennui and lethargy, becoming fatigued for the spell's duration. While the target is fatigued and is within the spell's range, you gain a +2 enhancement bonus to Strength and Dexterity. On a successful save, the target is fatigued for only 1d4 rounds and you receive no bonus. This spell has no effect if it targets a creature that is already fatigued. | NULL | -1 | 0 | 0 | 3 | 0 | 3 | 2 | -1 | enchantment | 3 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | 3 | 2 | 1 | -1 | -1 | -1 | NULL | Will partial | 0 | 2 | 0 | 1 | The target experiences feelings of ennui and lethargy, becoming fatigued for the spell's duration. While the target is fatigued and is within the spell's range, you gain a +2 enhancement bonus to Strength and Dexterity. On a successful save, the target is fatigued for only 1d4 rounds and you receive no bonus. This spell has no effect if it targets a creature that is already fatigued. | 0 | -1 | 0 |
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