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0Pugwampi's Grace00mind-affecting-1-1-11 standard action0V, S, M (a pugwampi's hair)0yes0-10-1000bard 2, sorcerer/wizard 3, witch 3Inner Sea Magic0110-1-11000-1Hated by adventurers throughout the Inner Sea region, the gremlins known as pugwampis infect those around them with a malignant form of unluck-an effect that this spell emulates. If the target fails its Will save, it becomes infused with the so-called "grace of the pugwampi." A creature affected by this spell must roll two d20s whenever a situation calls for a d20 roll (such as an attack roll, a skill check, or a saving throw) and must use the lower of the two results generated. As with the aura shed by actual pugwampies, this spell has no effect on animals, gremlins, or gnolls. The effects of this spell are negated as long as a target gains any sort of luck bonus to a d20 roll (such as those granted by a luckstone or divine favor), but the spell's duration is not impacted by these effects. If the luck bonus goes away before the pugwampi's grace effect ends, the unluck returns and remains until the spell's normal duration runs out.00one creature (see below)compulsion001 round/level-10-1short (25 ft. + 5 ft./2 levels)

Pugwampi's Grace

School enchantment (compulsion) [mind-affecting]; Level bard 2, sorcerer/wizard 3, witch 3

CASTING

Casting Time 1 standard action
Components V, S, M (a pugwampi's hair)

EFFECT

Range short (25 ft. + 5 ft./2 levels)
Targets one creature (see below)
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

Hated by adventurers throughout the Inner Sea region, the gremlins known as pugwampis infect those around them with a malignant form of unluck-an effect that this spell emulates. If the target fails its Will save, it becomes infused with the so-called "grace of the pugwampi." A creature affected by this spell must roll two d20s whenever a situation calls for a d20 roll (such as an attack roll, a skill check, or a saving throw) and must use the lower of the two results generated. As with the aura shed by actual pugwampies, this spell has no effect on animals, gremlins, or gnolls. The effects of this spell are negated as long as a target gains any sort of luck bonus to a d20 roll (such as those granted by a luckstone or divine favor), but the spell's duration is not impacted by these effects. If the luck bonus goes away before the pugwampi's grace effect ends, the unluck returns and remains until the spell's normal duration runs out.

NULL-100303-1-1enchantment-100-1-10200-1331-1-1-1NULLWill negates0-100

Hated by adventurers throughout the Inner Sea region, the gremlins known as pugwampis infect those around them with a malignant form of unluck-an effect that this spell emulates. If the target fails its Will save, it becomes infused with the so-called "grace of the pugwampi." A creature affected by this spell must roll two d20s whenever a situation calls for a d20 roll (such as an attack roll, a skill check, or a saving throw) and must use the lower of the two results generated. As with the aura shed by actual pugwampies, this spell has no effect on animals, gremlins, or gnolls. The effects of this spell are negated as long as a target gains any sort of luck bonus to a d20 roll (such as those granted by a luckstone or divine favor), but the spell's duration is not impacted by these effects. If the luck bonus goes away before the pugwampi's grace effect ends, the unluck returns and remains until the spell's normal duration runs out.

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