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0Qualm00mind-affecting22-11 standard action0V, S0yes020-1000bard 2, inquisitor 2, sorcerer/wizard 2, witch 2, psychic 2, mesmerist 2, medium 2Ultimate Combat0Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.010-1-11000-1The target is suddenly beset with unexplainable doubts about the effectiveness of its actions and the righteousness of its cause. The creature takes a -10 penalty on its ability checks, skill checks, and concentration checks, until the duration ends, or until it spends its entire turn doing absolutely nothing (it spends a full-round action gaining focus). Spending an entire turn doing nothing discharges the spell.00one creaturecompulsion001 minute/level or until discharged-10-1close (25 ft. + 5 ft./2 levels)

Qualm

School enchantment (compulsion) [mind-affecting]; Level bard 2, inquisitor 2, sorcerer/wizard 2, witch 2, psychic 2, mesmerist 2, medium 2

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration 1 minute/level or until discharged
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

The target is suddenly beset with unexplainable doubts about the effectiveness of its actions and the righteousness of its cause. The creature takes a -10 penalty on its ability checks, skill checks, and concentration checks, until the duration ends, or until it spends its entire turn doing absolutely nothing (it spends a full-round action gaining focus). Spending an entire turn doing nothing discharges the spell.

Qualm-1002022-1enchantment-100-1-10200-1221-1-1-1NULLRedemption (2)Will negates0-100

The target is suddenly beset with unexplainable doubts about the effectiveness of its actions and the righteousness of its cause. The creature takes a -10 penalty on its ability checks, skill checks, and concentration checks, until the duration ends, or until it spends its entire turn doing absolutely nothing (it spends a full-round action gaining focus). Spending an entire turn doing nothing discharges the spell.

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