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0Reinvigorating Wind00air, mind-affecting-1-1-11 standard action0V, S, M/DF (a flower petal)1yes (harmless)0-11-1000bard 2, druid 3, shaman 2, witch 3cone-shaped burstVillain Codex0110-1-11000-1You exhale deeply, creating a gentle magical wind that invigorates any allies in the affected area, as follows. Any sleeping allies immediately wake up. Fascinated allies are shaken free of the fascinate effect. Flat-footed allies no longer count as flat-footed even if they have not acted yet. The duration of effects that cause any allies to be confused, frightened, paralyzed, slowed, or stunned is decreased by 1d4 rounds (roll separately for each target). If the duration of any such effect is reduced to 0 rounds or fewer, the effect ends for that ally. Finally, any allies lying prone may stand up as an immediate action, provoking attacks of opportunity as normal.00compulsion00instantaneous-10-130 ft.

Reinvigorating Wind

School enchantment (compulsion) [air, mind-affecting]; Level bard 2, druid 3, shaman 2, witch 3

CASTING

Casting Time 1 standard action
Components V, S, M/DF (a flower petal)

EFFECT

Range 30 ft.
Area cone-shaped burst
Duration instantaneous
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

You exhale deeply, creating a gentle magical wind that invigorates any allies in the affected area, as follows. Any sleeping allies immediately wake up. Fascinated allies are shaken free of the fascinate effect. Flat-footed allies no longer count as flat-footed even if they have not acted yet. The duration of effects that cause any allies to be confused, frightened, paralyzed, slowed, or stunned is decreased by 1d4 rounds (roll separately for each target). If the duration of any such effect is reduced to 0 rounds or fewer, the effect ends for that ally. Finally, any allies lying prone may stand up as an immediate action, provoking attacks of opportunity as normal.

NULL20030-1-13enchantment-100-1-102003-131-1-1-1NULLWill negates (harmless)0-100

You exhale deeply, creating a gentle magical wind that invigorates any allies in the affected area, as follows. Any sleeping allies immediately wake up. Fascinated allies are shaken free of the fascinate effect. Flat-footed allies no longer count as flat-footed even if they have not acted yet. The duration of effects that cause any allies to be confused, frightened, paralyzed, slowed, or stunned is decreased by 1d4 rounds (roll separately for each target). If the duration of any such effect is reduced to 0 rounds or fewer, the effect ends for that ally. Finally, any allies lying prone may stand up as an immediate action, provoking attacks of opportunity as normal.

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