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0Seek Shelter00fear, mind-affecting4-1-11 standard action0V, S0yes050-1000bard 4, cleric/oracle 5, inquisitor 4, mesmerist 4, psychic 5, sorcerer/wizard 5, summoner/unchained summoner 4, witch 5Inner Sea Intrigue0010-1-111004You send an empathic urge to seek safety both as fast as possible and in an orderly fashion, and to remain in such secure locations for the duration of the spell. Targets with 5 or more Hit Dice are unaffected. When you cast the spell, you can designate a fortified location-either general (such as "indoors") or specific (such as "the local garrison")-for the targets to attempt to reach. If you do not specify a location for the targets to retreat to, they attempt to find safety to the best of their ability. Affected creatures defend themselves normally but attack only if provoked.00all non-hostile creatures with 4 or fewer HD in a 30-ft. spreadcompulsion001 hour/level (D)-104close (25 ft. + 5 ft./2 levels)

Seek Shelter

School enchantment (compulsion) [fear, mind-affecting]; Level bard 4, cleric/oracle 5, inquisitor 4, mesmerist 4, psychic 5, sorcerer/wizard 5, summoner/unchained summoner 4, witch 5

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets all non-hostile creatures with 4 or fewer HD in a 30-ft. spread
Duration 1 hour/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes

DESCRIPTION

You send an empathic urge to seek safety both as fast as possible and in an orderly fashion, and to remain in such secure locations for the duration of the spell. Targets with 5 or more Hit Dice are unaffected. When you cast the spell, you can designate a fortified location-either general (such as "indoors") or specific (such as "the local garrison")-for the targets to attempt to reach. If you do not specify a location for the targets to retreat to, they attempt to find safety to the best of their ability. Affected creatures defend themselves normally but attack only if provoked.

NULL-1005054-1enchantment-1005-10400-1551-1-1-1NULLWill negates (harmless)0-101

You send an empathic urge to seek safety both as fast as possible and in an orderly fashion, and to remain in such secure locations for the duration of the spell. Targets with 5 or more Hit Dice are unaffected. When you cast the spell, you can designate a fortified location-either general (such as "indoors") or specific (such as "the local garrison")-for the targets to attempt to reach. If you do not specify a location for the targets to retreat to, they attempt to find safety to the best of their ability. Affected creatures defend themselves normally but attack only if provoked.

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