s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Seek Shelter | 0 | 0 | fear, mind-affecting | 4 | -1 | -1 | 1 standard action | 0 | V, S | 0 | yes | 0 | 5 | 0 | -1 | 0 | 0 | 0 | bard 4, cleric/oracle 5, inquisitor 4, mesmerist 4, psychic 5, sorcerer/wizard 5, summoner/unchained summoner 4, witch 5 | Inner Sea Intrigue | 0 | 0 | 1 | 0 | -1 | -1 | 1 | 1 | 0 | 0 | 4 | You send an empathic urge to seek safety both as fast as possible and in an orderly fashion, and to remain in such secure locations for the duration of the spell. Targets with 5 or more Hit Dice are unaffected. When you cast the spell, you can designate a fortified location-either general (such as "indoors") or specific (such as "the local garrison")-for the targets to attempt to reach. If you do not specify a location for the targets to retreat to, they attempt to find safety to the best of their ability. Affected creatures defend themselves normally but attack only if provoked. | 0 | 0 | all non-hostile creatures with 4 or fewer HD in a 30-ft. spread | compulsion | 0 | 0 | 1 hour/level (D) | -1 | 0 | 4 | close (25 ft. + 5 ft./2 levels) | Seek Shelter School enchantment (compulsion) [fear, mind-affecting]; Level bard 4, cleric/oracle 5, inquisitor 4, mesmerist 4, psychic 5, sorcerer/wizard 5, summoner/unchained summoner 4, witch 5CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange close (25 ft. + 5 ft./2 levels)Targets all non-hostile creatures with 4 or fewer HD in a 30-ft. spreadDuration 1 hour/level (D)Saving Throw Will negates (harmless); Spell Resistance yesDESCRIPTIONYou send an empathic urge to seek safety both as fast as possible and in an orderly fashion, and to remain in such secure locations for the duration of the spell. Targets with 5 or more Hit Dice are unaffected. When you cast the spell, you can designate a fortified location-either general (such as "indoors") or specific (such as "the local garrison")-for the targets to attempt to reach. If you do not specify a location for the targets to retreat to, they attempt to find safety to the best of their ability. Affected creatures defend themselves normally but attack only if provoked. | NULL | -1 | 0 | 0 | 5 | 0 | 5 | 4 | -1 | enchantment | -1 | 0 | 0 | 5 | -1 | 0 | 4 | 0 | 0 | -1 | 5 | 5 | 1 | -1 | -1 | -1 | NULL | Will negates (harmless) | 0 | -1 | 0 | 1 | You send an empathic urge to seek safety both as fast as possible and in an orderly fashion, and to remain in such secure locations for the duration of the spell. Targets with 5 or more Hit Dice are unaffected. When you cast the spell, you can designate a fortified location-either general (such as "indoors") or specific (such as "the local garrison")-for the targets to attempt to reach. If you do not specify a location for the targets to retreat to, they attempt to find safety to the best of their ability. Affected creatures defend themselves normally but attack only if provoked. | 0 | 5 | 0 |
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