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1Serenity00emotion, mind-affecting-1-1-11 standard action0V, S0yes050-1Peace (10)000bard 4, cleric/oracle 5, sorcerer/wizard 6, psychic 5, mesmerist 4Ultimate Magic0Peaceful feelings harm those attempting violence.010-1-11000-1You fill the targets' minds with feelings of tranquility. Those attempting to commit violence become stricken with wracking pain and take 3d6 points of nonlethal damage each round they attempt to harm another creature. If attacked, affected individuals can defend themselves and may participate in combat by using Combat Expertise, fighting defensively, or taking the total defense action without triggering the spell's nonlethal damage.00one creature/level, no two of which can be more than 30 ft. apartcompulsion001 round/level-10-1medium (100 ft. + 10 ft./level)

Serenity

School enchantment (compulsion) [emotion, mind-affecting]; Level bard 4, cleric/oracle 5, sorcerer/wizard 6, psychic 5, mesmerist 4

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range medium (100 ft. + 10 ft./level)
Targets one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

You fill the targets' minds with feelings of tranquility. Those attempting to commit violence become stricken with wracking pain and take 3d6 points of nonlethal damage each round they attempt to harm another creature. If attacked, affected individuals can defend themselves and may participate in combat by using Combat Expertise, fighting defensively, or taking the total defense action without triggering the spell's nonlethal damage.

Serenity-1006064-1enchantment-1005-10400-16-11-1-1-1NULLWill negates0-100

You fill the targets' minds with feelings of tranquility. Those attempting to commit violence become stricken with wracking pain and take 3d6 points of nonlethal damage each round they attempt to harm another creature. If attacked, affected individuals can defend themselves and may participate in combat by using Combat Expertise, fighting defensively, or taking the total defense action without triggering the spell's nonlethal damage.

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