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1Shadow Of Doubt01darkness, emotion, evil, mind-affecting-1-1-11 standard action0V, S0yes060-1000antipaladin 4, bard 4, mesmerist 4, psychic 6, spiritualist 4Inner Sea Races0010-1-11000-1You create a shadowy aura of doubt fueled by a foe's own inner flaws. Targets perceive all illumination as if it were one light level darker, to a minimum light level of darkness (not supernatural darkness), even on a successful saving throw. Fleeting mental shadows of regrets and anxieties distract the spell's targets; at the start of each of their turns, they must each succeed at a Will save or be staggered for 1 round. A good-aligned target takes a -4 penalty on saving throws against this effect; an evil-aligned target gains a +4 bonus instead.00one creature/3 levelscompulsion001 round/level-10-1close (25 ft. + 5 ft./2 levels)

Shadow Of Doubt

School enchantment (compulsion) [darkness, emotion, evil, mind-affecting]; Level antipaladin 4, bard 4, mesmerist 4, psychic 6, spiritualist 4

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one creature/3 levels
Duration 1 round/level
Saving Throw Will partial (see text); Spell Resistance yes

DESCRIPTION

You create a shadowy aura of doubt fueled by a foe's own inner flaws. Targets perceive all illumination as if it were one light level darker, to a minimum light level of darkness (not supernatural darkness), even on a successful saving throw. Fleeting mental shadows of regrets and anxieties distract the spell's targets; at the start of each of their turns, they must each succeed at a Will save or be staggered for 1 round. A good-aligned target takes a -4 penalty on saving throws against this effect; an evil-aligned target gains a +4 bonus instead.

NULL-10040-14-1enchantment-100-140401-1-1-11-1-1-1NULLWill partial (see text)0400

You create a shadowy aura of doubt fueled by a foe's own inner flaws. Targets perceive all illumination as if it were one light level darker, to a minimum light level of darkness (not supernatural darkness), even on a successful saving throw. Fleeting mental shadows of regrets and anxieties distract the spell's targets; at the start of each of their turns, they must each succeed at a Will save or be staggered for 1 round. A good-aligned target takes a -4 penalty on saving throws against this effect; an evil-aligned target gains a +4 bonus instead.

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