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0Shamefully Overdressed00mind-affecting2-1-11 standard action0V, S0yes030-1000bard 2, inquisitor 2, mesmerist 2, psychic 3Ultimate Intrigue0Force target to remove equipment.010-1-11000-1The target sees its own attire as hopelessly out of fashion, ostentatious, and embarrassing, and is filled with a compulsion to strip off all clothing. Each round, the target must spend a move action to remove a worn item that can be removed with a move action, dropping the item once it is removed. The target doesn't distinguish between magical and nonmagical items when removing them. Each round it removes an item as determined randomly from the following slots: belt, body, chest, eyes, feet, hands, head, headband, shoulders, or wrists. When determining randomly, don't include any slots if the character has no item of that sort, and don't include items that take more than one move action to remove. Though creatures can't have more than one magic item in any of those slots, they can have multiple mundane items that fit each slot, in which case randomly decide which one they remove. If a target is wearing clothing that doesn't fit in any of those slots, such as breeches or a quiver, add it to the list of possibilities at the GM's discretion. The target regards the discarded items with revulsion, and if forced to touch such an item (such as with a melee or ranged touch attack using the item as an improvised weapon), the target becomes sickened for 1d3 rounds. Other than the move action to remove items, the character can take whatever actions it chooses.00creature touchedcompulsion001 round/level (D)-10-1close (25 ft. + 5 ft./2 levels)

Shamefully Overdressed

School enchantment (compulsion) [mind-affecting]; Level bard 2, inquisitor 2, mesmerist 2, psychic 3

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets creature touched
Duration 1 round/level (D)
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

The target sees its own attire as hopelessly out of fashion, ostentatious, and embarrassing, and is filled with a compulsion to strip off all clothing. Each round, the target must spend a move action to remove a worn item that can be removed with a move action, dropping the item once it is removed. The target doesn't distinguish between magical and nonmagical items when removing them. Each round it removes an item as determined randomly from the following slots: belt, body, chest, eyes, feet, hands, head, headband, shoulders, or wrists. When determining randomly, don't include any slots if the character has no item of that sort, and don't include items that take more than one move action to remove. Though creatures can't have more than one magic item in any of those slots, they can have multiple mundane items that fit each slot, in which case randomly decide which one they remove. If a target is wearing clothing that doesn't fit in any of those slots, such as breeches or a quiver, add it to the list of possibilities at the GM's discretion. The target regards the discarded items with revulsion, and if forced to touch such an item (such as with a melee or ranged touch attack using the item as an improvised weapon), the target becomes sickened for 1d3 rounds. Other than the move action to remove items, the character can take whatever actions it chooses.

NULL-10020-12-1enchantment-100-1-10200-1-1-11-1-1-1NULLWill negates0-101

The target sees its own attire as hopelessly out of fashion, ostentatious, and embarrassing, and is filled with a compulsion to strip off all clothing. Each round, the target must spend a move action to remove a worn item that can be removed with a move action, dropping the item once it is removed. The target doesn't distinguish between magical and nonmagical items when removing them. Each round it removes an item as determined randomly from the following slots: belt, body, chest, eyes, feet, hands, head, headband, shoulders, or wrists. When determining randomly, don't include any slots if the character has no item of that sort, and don't include items that take more than one move action to remove. Though creatures can't have more than one magic item in any of those slots, they can have multiple mundane items that fit each slot, in which case randomly decide which one they remove. If a target is wearing clothing that doesn't fit in any of those slots, such as breeches or a quiver, add it to the list of possibilities at the GM's discretion. The target regards the discarded items with revulsion, and if forced to touch such an item (such as with a melee or ranged touch attack using the item as an improvised weapon), the target becomes sickened for 1d3 rounds. Other than the move action to remove items, the character can take whatever actions it chooses.

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