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0Stay the Hand00mind-affecting-1-1-11 immediate action0V, S, DF1yes0-10-1000paladin 4APG0Subject cannot attack with melee weapon.010-1-11000-1You cause a creature's arm to waver and prevent it from striking another creature. You can cast this spell when the target is about to make a melee attack against another creature. On a failed saving throw, the target does not follow through with its attack, and its entire action is wasted for the round. On a successful saving throw, the target can make its attack, forcing its strike though the compulsion but losing both accuracy and power, taking a -5 penalty on its attack and damage rolls. Whether or not the target makes its initial save or not, it is subject to a -2 penalty on attack and damage rolls against the creature it originally targeted for the duration of the spell.00one creaturecompulsion001/round per level and special; see text-10-1medium (100 ft. + 10 ft./level)

Stay the Hand

School enchantment (compulsion) [mind-affecting]; Level paladin 4

CASTING

Casting Time 1 immediate action
Components V, S, DF

EFFECT

Range medium (100 ft. + 10 ft./level)
Targets one creature
Duration 1/round per level and special; see text
Saving Throw Will partial; Spell Resistance yes

DESCRIPTION

You cause a creature's arm to waver and prevent it from striking another creature. You can cast this spell when the target is about to make a melee attack against another creature. On a failed saving throw, the target does not follow through with its attack, and its entire action is wasted for the round. On a successful saving throw, the target can make its attack, forcing its strike though the compulsion but losing both accuracy and power, taking a -5 penalty on its attack and damage rolls. Whether or not the target makes its initial save or not, it is subject to a -2 penalty on attack and damage rolls against the creature it originally targeted for the duration of the spell.

Stay the Hand-10040-1-1-1enchantment-100-1-10-100-1-1-114-1-1NULLWill partial0-100

You cause a creature's arm to waver and prevent it from striking another creature. You can cast this spell when the target is about to make a melee attack against another creature. On a failed saving throw, the target does not follow through with its attack, and its entire action is wasted for the round. On a successful saving throw, the target can make its attack, forcing its strike though the compulsion but losing both accuracy and power, taking a -5 penalty on its attack and damage rolls. Whether or not the target makes its initial save or not, it is subject to a -2 penalty on attack and damage rolls against the creature it originally targeted for the duration of the spell.

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