s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Suggestion | 0 | 0 | language-dependent, mind-affecting | -1 | 2 | -1 | 1 standard action | 0 | V, M (a snake's tongue and a honeycomb) | 0 | yes | 0 | 2 | 0 | -1 | 0 | 0 | 0 | bard 2, sorcerer/wizard 3, witch 3, occultist 3, psychic 2, mesmerist 2, medium 2 | PFRPG Core | 1 | Compels subject to follow stated course of action. | 1 | 1 | 0 | 3 | -1 | 1 | 0 | 0 | 0 | -1 | You influence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking the creature to do some obviously harmful act automatically negates the effect of the spell. The suggested course of activity can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can instead specify conditions that will trigger a special activity during the duration. If the condition is not met before the spell duration expires, the activity is not performed. A very reasonable suggestion causes the save to be made with a penalty (such as -1 or -2). | 0 | 0 | one living creature | compulsion | 0 | 1 | 1 hour/level or until completed | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Suggestion School enchantment (compulsion) [language-dependent, mind-affecting]; Level bard 2, sorcerer/wizard 3, witch 3, occultist 3, psychic 2, mesmerist 2, medium 2CASTINGCasting Time 1 standard actionComponents V, M (a snake's tongue and a honeycomb)EFFECTRange close (25 ft. + 5 ft./2 levels)Targets one living creatureDuration 1 hour/level or until completedSaving Throw Will negates; Spell Resistance yesDESCRIPTIONYou influence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking the creature to do some obviously harmful act automatically negates the effect of the spell. The suggested course of activity can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can instead specify conditions that will trigger a special activity during the duration. If the condition is not met before the spell duration expires, the activity is not performed. A very reasonable suggestion causes the save to be made with a penalty (such as -1 or -2). Mythic: Mythic suggestion loses the language-dependent descriptor, and can target one or more living creatures in a 10-foot-radius burst. | Suggestion | -1 | 0 | 0 | 3 | 0 | 3 | Mythic suggestion loses the language-dependent descriptor, and can target one or more living creatures in a 10-foot-radius burst. | 2 | -1 | Infernal (7), Maestro (7), Rakshasa (7) | enchantment | -1 | 0 | 0 | -1 | -1 | 0 | 2 | 0 | 0 | -1 | 3 | 3 | 0 | -1 | -1 | -1 | NULL | Charm (3), Devil (3), Corruption (2), Innuendo (3) | Will negates | 0 | -1 | 0 | 0 | You influence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking the creature to do some obviously harmful act automatically negates the effect of the spell. The suggested course of activity can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can instead specify conditions that will trigger a special activity during the duration. If the condition is not met before the spell duration expires, the activity is not performed. A very reasonable suggestion causes the save to be made with a penalty (such as -1 or -2). | 0 | -1 | 0 |
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