s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 1 | Telempathic Projection | 0 | 0 | emotion, mind-affecting | -1 | -1 | -1 | 1 standard action | 0 | V, S | 0 | yes | 0 | 1 | 0 | -1 | 0 | 0 | 0 | mesmerist 1, psychic 1, spiritualist 1 | Occult Adventures | 0 | Alter the target's attitude or give bonuses to those interacting with the target. | 0 | 1 | 0 | -1 | -1 | 1 | 0 | 0 | 0 | -1 | You alter the target's mood, adjusting its attitude toward you or another creature you designate by one step either positively or negatively (see the Diplomacy skill on page 94 of the Pathfinder RPG Core Rulebook). You can instead use this spell to assist your own or an ally's Bluff, Diplomacy, Intimidate, Perform, or Sense Motive check, granting that check a +5 insight bonus against the target of your telempathic projection with no save. In this case, the spell's duration expires immediately when the skill check is complete. | 0 | 0 | one creature | compulsion | 0 | 0 | 1 minute/level | -1 | 0 | -1 | medium (100 ft. + 10 ft./level) | Telempathic Projection School enchantment (compulsion) [emotion, mind-affecting]; Level mesmerist 1, psychic 1, spiritualist 1CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange medium (100 ft. + 10 ft./level)Targets one creatureDuration 1 minute/levelSaving Throw Will negates (see text); Spell Resistance yesDESCRIPTIONYou alter the target's mood, adjusting its attitude toward you or another creature you designate by one step either positively or negatively (see the Diplomacy skill on page 94 of the Pathfinder RPG Core Rulebook). You can instead use this spell to assist your own or an ally's Bluff, Diplomacy, Intimidate, Perform, or Sense Motive check, granting that check a +5 insight bonus against the target of your telempathic projection with no save. In this case, the spell's duration expires immediately when the skill check is complete. | NULL | -1 | 0 | 0 | 1 | 0 | -1 | 1 | -1 | enchantment | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | -1 | -1 | 1 | -1 | -1 | -1 | NULL | Will negates (see text) | 0 | 1 | 0 | 0 | You alter the target's mood, adjusting its attitude toward you or another creature you designate by one step either positively or negatively (see the Diplomacy skill on page 94 of the Pathfinder RPG Core Rulebook). You can instead use this spell to assist your own or an ally's Bluff, Diplomacy, Intimidate, Perform, or Sense Motive check, granting that check a +5 insight bonus against the target of your telempathic projection with no save. In this case, the spell's duration expires immediately when the skill check is complete. | 0 | -1 | 0 |
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