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1Telempathic Projection00emotion, mind-affecting-1-1-11 standard action0V, S0yes010-1000mesmerist 1, psychic 1, spiritualist 1Occult Adventures0Alter the target's attitude or give bonuses to those interacting with the target.010-1-11000-1You alter the target's mood, adjusting its attitude toward you or another creature you designate by one step either positively or negatively (see the Diplomacy skill on page 94 of the Pathfinder RPG Core Rulebook). You can instead use this spell to assist your own or an ally's Bluff, Diplomacy, Intimidate, Perform, or Sense Motive check, granting that check a +5 insight bonus against the target of your telempathic projection with no save. In this case, the spell's duration expires immediately when the skill check is complete.00one creaturecompulsion001 minute/level-10-1medium (100 ft. + 10 ft./level)

Telempathic Projection

School enchantment (compulsion) [emotion, mind-affecting]; Level mesmerist 1, psychic 1, spiritualist 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range medium (100 ft. + 10 ft./level)
Targets one creature
Duration 1 minute/level
Saving Throw Will negates (see text); Spell Resistance yes

DESCRIPTION

You alter the target's mood, adjusting its attitude toward you or another creature you designate by one step either positively or negatively (see the Diplomacy skill on page 94 of the Pathfinder RPG Core Rulebook). You can instead use this spell to assist your own or an ally's Bluff, Diplomacy, Intimidate, Perform, or Sense Motive check, granting that check a +5 insight bonus against the target of your telempathic projection with no save. In this case, the spell's duration expires immediately when the skill check is complete.

NULL-10010-11-1enchantment-100-1-10-100-1-1-11-1-1-1NULLWill negates (see text)0100

You alter the target's mood, adjusting its attitude toward you or another creature you designate by one step either positively or negatively (see the Diplomacy skill on page 94 of the Pathfinder RPG Core Rulebook). You can instead use this spell to assist your own or an ally's Bluff, Diplomacy, Intimidate, Perform, or Sense Motive check, granting that check a +5 insight bonus against the target of your telempathic projection with no save. In this case, the spell's duration expires immediately when the skill check is complete.

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