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0Touch Of Slumber00mind-affecting-1-1-11 standard action0V, S, M (a bit of seaweed)0yes060-1000bard 6, cleric/oracle 5, druid 5, psychic 6, shaman 5, sorcerer/wizard 5, witch 6Magic Tactics Toolbox0110-1-11000-1This spell functions only against a creature with an attitude toward you of indifferent or better, and only if the target is not hostile toward you or your visible allies. A target touched by you (this touch usually requires a successful melee touch attack) must succeed at a Will saving throw or fall asleep for 2d6 hours. While asleep, the creature is helpless. For 1 minute after the creature is affected, any loud noise or rough contact causes it to awaken immediately. Thereafter, slapping or wounding an affected creature awakens it, but normal noise does not. Awakening a creature is a standard action (this is an application of the aid another action).00nonhostile creature touchedcompulsion00instantaneous-10-1touch

Touch Of Slumber

School enchantment (compulsion) [mind-affecting]; Level bard 6, cleric/oracle 5, druid 5, psychic 6, shaman 5, sorcerer/wizard 5, witch 6

CASTING

Casting Time 1 standard action
Components V, S, M (a bit of seaweed)

EFFECT

Range touch
Targets nonhostile creature touched
Duration instantaneous
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

This spell functions only against a creature with an attitude toward you of indifferent or better, and only if the target is not hostile toward you or your visible allies. A target touched by you (this touch usually requires a successful melee touch attack) must succeed at a Will saving throw or fall asleep for 2d6 hours. While asleep, the creature is helpless. For 1 minute after the creature is affected, any loud noise or rough contact causes it to awaken immediately. Thereafter, slapping or wounding an affected creature awakens it, but normal noise does not. Awakening a creature is a standard action (this is an application of the aid another action).

NULL500505-15enchantment-1005-106005561-1-1-1NULLWill negates0-100

This spell functions only against a creature with an attitude toward you of indifferent or better, and only if the target is not hostile toward you or your visible allies. A target touched by you (this touch usually requires a successful melee touch attack) must succeed at a Will saving throw or fall asleep for 2d6 hours. While asleep, the creature is helpless. For 1 minute after the creature is affected, any loud noise or rough contact causes it to awaken immediately. Thereafter, slapping or wounding an affected creature awakens it, but normal noise does not. Awakening a creature is a standard action (this is an application of the aid another action).

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