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0Air Geyser00air-1-1-11 standard action0V, S0yes0-113000bloodrager 3, druid 3, magus 3, shaman 4, sorcerer/wizard 3, witch 3Advanced Class Guide0Blast of air deals 2d6 bludgeoning damage and knocks opponent upward.010-1-10000-1You create a powerful blast of air capable of flinging an opponent upward. If the target fails its Reflex save, the force of the air deals 2d6 points of bludgeoning damage and hurls the target upward a number of feet equal to 5 x your caster level. If a solid object (such as a ceiling) is encountered, the target strikes the object in the same manner as it would during a normal fall. After this blast of air ceases, the target falls down (unless it was flying), taking falling damage as normal. A successful save means the target takes half damage from the air blast but is not moved by it.00one creature or object up to Large size00instantaneous-10-1close (25 ft. + 5 ft./2 levels)

Air Geyser

School evocation [air]; Level bloodrager 3, druid 3, magus 3, shaman 4, sorcerer/wizard 3, witch 3

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one creature or object up to Large size
Duration instantaneous
Saving Throw Reflex partial (see text); Spell Resistance yes

DESCRIPTION

You create a powerful blast of air capable of flinging an opponent upward. If the target fails its Reflex save, the force of the air deals 2d6 points of bludgeoning damage and hurls the target upward a number of feet equal to 5 x your caster level. If a solid object (such as a ceiling) is encountered, the target strikes the object in the same manner as it would during a normal fall. After this blast of air ceases, the target falls down (unless it was flying), taking falling damage as normal. A successful save means the target takes half damage from the air blast but is not moved by it.

NULL400303-13evocation300-1-10-1003331-1-1-1NULLReflex partial (see text)0-100

You create a powerful blast of air capable of flinging an opponent upward. If the target fails its Reflex save, the force of the air deals 2d6 points of bludgeoning damage and hurls the target upward a number of feet equal to 5 x your caster level. If a solid object (such as a ceiling) is encountered, the target strikes the object in the same manner as it would during a normal fall. After this blast of air ceases, the target falls down (unless it was flying), taking falling damage as normal. A successful save means the target takes half damage from the air blast but is not moved by it.

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