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0Arrow of Law00lawful-1-1-11 standard action0V, S, DF (a holy symbol)1yes0-10arrow-shaped projectile of lawful energy-1000cleric/oracle 2, paladin 2Ultimate Magic0Harm and possibly daze chaotic creatures.010-1-10000-1You fire a shimmering arrow of pure order from your holy symbol at any one target in range as a ranged touch attack. A chaotic creature struck by an arrow of law takes 1d8 points of damage per two caster levels (maximum 5d8). A chaotic outsider instead takes 1d6 points of damage per caster level (maximum 10d6) and is dazed for 1 round. A successful Will save reduces the damage to half and negates the daze effect. This spell deals only half damage to creatures that are neither chaotic nor lawful, and they are not dazed. The arrow has no effect on lawful creatures.0000instantaneous (1 round); see text-10-1close (25 ft. + 5 ft./2 levels)

Arrow of Law

School evocation [lawful]; Level cleric/oracle 2, paladin 2

CASTING

Casting Time 1 standard action
Components V, S, DF (a holy symbol)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect arrow-shaped projectile of lawful energy
Duration instantaneous (1 round); see text
Saving Throw Will partial (see text); Spell Resistance yes

DESCRIPTION

You fire a shimmering arrow of pure order from your holy symbol at any one target in range as a ranged touch attack.

A chaotic creature struck by an arrow of law takes 1d8 points of damage per two caster levels (maximum 5d8). A chaotic outsider instead takes 1d6 points of damage per caster level (maximum 10d6) and is dazed for 1 round. A successful Will save reduces the damage to half and negates the daze effect.

This spell deals only half damage to creatures that are neither chaotic nor lawful, and they are not dazed. The arrow has no effect on lawful creatures.

Arrow of Law-10020-1-1-1evocation-1002-10-100-1-1-112-1-1NULLWill partial (see text)0-100

You fire a shimmering arrow of pure order from your holy symbol at any one target in range as a ranged touch attack.

A chaotic creature struck by an arrow of law takes 1d8 points of damage per two caster levels (maximum 5d8). A chaotic outsider instead takes 1d6 points of damage per caster level (maximum 10d6) and is dazed for 1 round. A successful Will save reduces the damage to half and negates the daze effect.

This spell deals only half damage to creatures that are neither chaotic nor lawful, and they are not dazed. The arrow has no effect on lawful creatures.

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