s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Consecrate | 0 | 0 | good | 2 | -1 | -1 | 1 standard action | 0 | V, S, M (a vial of holy water and 25 gp worth of silver dust), DF | 1 | no | 0 | -1 | 0 | -1 | 0 | 0 | 0 | cleric/oracle 2, inquisitor 2 | 20-ft.-radius emanation | PFRPG Core | 1 | Fills area with positive energy, weakening undead. | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | This spell blesses an area with positive energy. The DC to resist positive channeled energy within this area gains a +3 sacred bonus. Every undead creature entering a consecrated area suffers minor disruption, suffering a -1 penalty on attack rolls, damage rolls, and saves. Undead cannot be created within or summoned into a consecrated area. If the consecrated area contains an altar, shrine, or other permanent fixture dedicated to your deity, pantheon, or aligned higher power, the modifiers given above are doubled (+6 sacred bonus to positive channeled energy DCs, -2 penalties for undead in the area). You cannot consecrate an area with a similar fixture of a deity other than your own patron. Instead, the consecrate spell curses the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses and penalties relating to undead, as given above. Consecrate counters and dispels desecrate. | 0 | 0 | 1 | 0 | 2 hours/level | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Consecrate School evocation [good]; Level cleric/oracle 2, inquisitor 2CASTINGCasting Time 1 standard actionComponents V, S, M (a vial of holy water and 25 gp worth of silver dust), DFEFFECTRange close (25 ft. + 5 ft./2 levels)Area 20-ft.-radius emanationDuration 2 hours/levelSaving Throw none; Spell Resistance noDESCRIPTIONThis spell blesses an area with positive energy. The DC to resist positive channeled energy within this area gains a +3 sacred bonus. Every undead creature entering a consecrated area suffers minor disruption, suffering a -1 penalty on attack rolls, damage rolls, and saves. Undead cannot be created within or summoned into a consecrated area. If the consecrated area contains an altar, shrine, or other permanent fixture dedicated to your deity, pantheon, or aligned higher power, the modifiers given above are doubled (+6 sacred bonus to positive channeled energy DCs, -2 penalties for undead in the area). You cannot consecrate an area with a similar fixture of a deity other than your own patron. Instead, the consecrate spell curses the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses and penalties relating to undead, as given above. Consecrate counters and dispels desecrate. Mythic: The black pudding has fast healing equal to your tier, as do any puddings that split off from it. The black puddings from this spell never attack you, though they're otherwise uncontrolled and might attack your allies if there are no other obvious opponents.Augmented (6th): If you expend two uses of mythic power, the pudding gains the savage mythic template (see page 224). Puddings that split off from the giant pudding don't gain the template. | Consecrate | -1 | 0 | 0 | 2 | 0 | -1 | The black pudding has fast healing equal to your tier, as do any puddings that split off from it. The black puddings from this spell never attack you, though they're otherwise uncontrolled and might attack your allies if there are no other obvious opponents. | -1 | -1 | evocation | -1 | Augmented (6th): If you expend two uses of mythic power, the pudding gains the savage mythic template (see page 224). Puddings that split off from the giant pudding don't gain the template. | 0 | 0 | 2 | -1 | 0 | -1 | 0 | 0 | -1 | -1 | -1 | 1 | -1 | -1 | -1 | 25 | none | 1 | -1 | 0 | 0 | This spell blesses an area with positive energy. The DC to resist positive channeled energy within this area gains a +3 sacred bonus. Every undead creature entering a consecrated area suffers minor disruption, suffering a -1 penalty on attack rolls, damage rolls, and saves. Undead cannot be created within or summoned into a consecrated area. If the consecrated area contains an altar, shrine, or other permanent fixture dedicated to your deity, pantheon, or aligned higher power, the modifiers given above are doubled (+6 sacred bonus to positive channeled energy DCs, -2 penalties for undead in the area). You cannot consecrate an area with a similar fixture of a deity other than your own patron. Instead, the consecrate spell curses the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses and penalties relating to undead, as given above. Consecrate counters and dispels desecrate. | 0 | 2 | 0 |
---|