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0Continual Flame00light3-1-11 standard action0V, S, M (ruby dust worth 50 gp)0no030-1Light (4)000cleric/oracle 3, sorcerer/wizard 2, inquisitor 3, occultist 2, psychic 3PFRPG Core0Makes a permanent, heatless light.110230000-1A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched. Light spells counter and dispel darkness spells of an equal or lower level.00object touched Effect magical, heatless flame10permanent-10-1touch

Continual Flame

School evocation [light]; Level cleric/oracle 3, sorcerer/wizard 2, inquisitor 3, occultist 2, psychic 3
Casting Time 1 standard action
Components V, S, M (ruby dust worth 50 gp)
Range touch
Targets object touched Effect magical, heatless flame
Duration permanent
Saving Throw none; Spell Resistance no

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched.

Light spells counter and dispel darkness spells of an equal or lower level.

Continual Flame-101202-1-1evocation-1003-10-100-12-11-1-1-150Day (2)none0-100

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched.

Light spells counter and dispel darkness spells of an equal or lower level.

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