s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Continual Flame | 0 | 0 | light | 3 | -1 | -1 | 1 standard action | 0 | V, S, M (ruby dust worth 50 gp) | 0 | no | 0 | 3 | 0 | -1 | Light (4) | 0 | 0 | 0 | cleric/oracle 3, sorcerer/wizard 2, inquisitor 3, occultist 2, psychic 3 | PFRPG Core | 0 | Makes a permanent, heatless light. | 1 | 1 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | -1 | A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched. Light spells counter and dispel darkness spells of an equal or lower level. | 0 | 0 | object touched Effect magical, heatless flame | 1 | 0 | permanent | -1 | 0 | -1 | touch | Continual Flame School evocation [light]; Level cleric/oracle 3, sorcerer/wizard 2, inquisitor 3, occultist 2, psychic 3Casting Time 1 standard actionComponents V, S, M (ruby dust worth 50 gp)Range touchTargets object touched Effect magical, heatless flameDuration permanentSaving Throw none; Spell Resistance noA flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched. Light spells counter and dispel darkness spells of an equal or lower level. | Continual Flame | -1 | 0 | 1 | 2 | 0 | 2 | -1 | -1 | evocation | -1 | 0 | 0 | 3 | -1 | 0 | -1 | 0 | 0 | -1 | 2 | -1 | 1 | -1 | -1 | -1 | 50 | Day (2) | none | 0 | -1 | 0 | 0 | A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched. Light spells counter and dispel darkness spells of an equal or lower level. | 0 | 3 | 0 |
---|