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0Controlled Fireball00fire, ruse-1-1-11 standard action0V, S, M (a ball of bat guano and sulfur)0yes0-104000bloodrager 4, magus 4, occultist 4, sorcerer/wizard 420-foot-radius spreadUltimate Intrigue0As fireball, but secretly deals less damage to your allies.1104-10010-1This spell functions as fireball except you can cause the bead of fire to originate from anywhere you can see within range. You can choose a number of squares within the area up to your Intelligence bonus (for magi, occultists, or wizards) or Charisma bonus (for bloodragers or sorcerers) to be struck by weaker flames; the controlled fireball deals minimum damage in those squares. Attempts to identify controlled fireball with a skill check incorrectly identify it as fireball (see the ruse descriptor o n page 192).0000instantaneous-10-1long (400 ft. + 40 ft./level)

Controlled Fireball

School evocation [fire, ruse]; Level bloodrager 4, magus 4, occultist 4, sorcerer/wizard 4

CASTING

Casting Time 1 standard action
Components V, S, M (a ball of bat guano and sulfur)

EFFECT

Range long (400 ft. + 40 ft./level)
Area 20-foot-radius spread
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes

DESCRIPTION

This spell functions as fireball except you can cause the bead of fire to originate from anywhere you can see within range. You can choose a number of squares within the area up to your Intelligence bonus (for magi, occultists, or wizards) or Charisma bonus (for bloodragers or sorcerers) to be struck by weaker flames; the controlled fireball deals minimum damage in those squares. Attempts to identify controlled fireball with a skill check incorrectly identify it as fireball (see the ruse descriptor o n page 192).

NULL-100404-1-1evocation410-1-10-100-14-11-1-1-1NULLReflex half0-100

This spell functions as fireball except you can cause the bead of fire to originate from anywhere you can see within range. You can choose a number of squares within the area up to your Intelligence bonus (for magi, occultists, or wizards) or Charisma bonus (for bloodragers or sorcerers) to be struck by weaker flames; the controlled fireball deals minimum damage in those squares. Attempts to identify controlled fireball with a skill check incorrectly identify it as fireball (see the ruse descriptor o n page 192).

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