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0Cosmic Ray00-1-1-11 standard action0V, S, M (a piece of meteorite)0yes0-10ray5000magus 5, sorcerer/wizard 6People Of The Stars0110-1-10000-1You fling a ray of deadly cosmic energy at the target creature. If you succeed at a ranged touch attack with the ray, the target takes 1d6 points of damage per caster level (maximum 20d6) and must make a Fortitude save. On a failed save, the target becomes sickened for 1 round per caster level and emits toxic cosmic energy for as long as it is sickened; any creature that comes within 5 feet of the affected target must succeed at a Fortitude save (DC = spell's DC) or become sickened for 1 round per 2 caster levels.0000instantaneous and 1 round/level (see text)-10-1close (25 ft. + 5 ft./2 levels)

Cosmic Ray

School evocation; Level magus 5, sorcerer/wizard 6

CASTING

Casting Time 1 standard action
Components V, S, M (a piece of meteorite)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect ray
Duration instantaneous and 1 round/level (see text)
Saving Throw Fortitude partial; Spell Resistance yes

DESCRIPTION

You fling a ray of deadly cosmic energy at the target creature. If you succeed at a ranged touch attack with the ray, the target takes 1d6 points of damage per caster level (maximum 20d6) and must make a Fortitude save. On a failed save, the target becomes sickened for 1 round per caster level and emits toxic cosmic energy for as long as it is sickened; any creature that comes within 5 feet of the affected target must succeed at a Fortitude save (DC = spell's DC) or become sickened for 1 round per 2 caster levels.

NULL-100606-1-1evocation-100-1-10-100-16-11-1-1-1NULLFortitude partial0-100

You fling a ray of deadly cosmic energy at the target creature. If you succeed at a ranged touch attack with the ray, the target takes 1d6 points of damage per caster level (maximum 20d6) and must make a Fortitude save. On a failed save, the target becomes sickened for 1 round per caster level and emits toxic cosmic energy for as long as it is sickened; any creature that comes within 5 feet of the affected target must succeed at a Fortitude save (DC = spell's DC) or become sickened for 1 round per 2 caster levels.

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