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0Decapitate005-1-11 immediate action0V, S, F (a sliver from a guillotine blade)0yes0606000inquisitor 5, magus 6, psychic 6, sorcerer/wizard 6Horror Adventures0Turn a critical hit into a decapitation.010-1-10000-1You can cast this spell only as a response to a confirmed critical hit against the target that would deal slashing damage. If the target fails the saving throw and has a discernible head, the attack deals an extra 4d6 points of damage and the critical multiplier of the critical hit increases by 1. If the critical hit then brings the target to 0 hit points or fewer, the target is instantly decapitated and dies unless it can survive decapitation. Even on a successful saving throw, the critical hit deals an extra 4d6 points of damage.00one creature (see text)00instantaneous-10-1close (25 ft. + 5 ft./2 levels)

Decapitate

School evocation; Level inquisitor 5, magus 6, psychic 6, sorcerer/wizard 6

CASTING

Casting Time 1 immediate action
Components V, S, F (a sliver from a guillotine blade)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one creature (see text)
Duration instantaneous
Saving Throw Fortitude partial (see text); Spell Resistance yes

DESCRIPTION

You can cast this spell only as a response to a confirmed critical hit against the target that would deal slashing damage. If the target fails the saving throw and has a discernible head, the attack deals an extra 4d6 points of damage and the critical multiplier of the critical hit increases by 1. If the critical hit then brings the target to 0 hit points or fewer, the target is instantly decapitated and dies unless it can survive decapitation. Even on a successful saving throw, the critical hit deals an extra 4d6 points of damage.

NULL-100606-1-1evocation-100-1-10-100-16-11-1-1-1NULLFortitude partial (see text)0-100

You can cast this spell only as a response to a confirmed critical hit against the target that would deal slashing damage. If the target fails the saving throw and has a discernible head, the attack deals an extra 4d6 points of damage and the critical multiplier of the critical hit increases by 1. If the critical hit then brings the target to 0 hit points or fewer, the target is instantly decapitated and dies unless it can survive decapitation. Even on a successful saving throw, the critical hit deals an extra 4d6 points of damage.

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