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0Defensive Shock00electricity-1-1-11 standard action0V, S, M (a hollow metal sphere)00-102010alchemist 2, magus 2, sorcerer/wizard 2, bloodrager 2, occultist 2Ultimate Magic0Electricity damages your attackers.1102-10000-1Electrical energy floods your body, shocking the next creature that touches you. Any creature striking you with its body or a handheld weapon takes 1d6 points of electricity damage per two caster levels (maximum 6d6). If the attacker has spell resistance, it applies against this damage. Each time the spell discharges, the number of damage dice it deals is halved (rounded down); when the spell's damage dice reach 0, the spell ends.00you001 minute/level or until discharged20-1personal

Defensive Shock

School evocation [electricity]; Level alchemist 2, magus 2, sorcerer/wizard 2, bloodrager 2, occultist 2

CASTING

Casting Time 1 standard action
Components V, S, M (a hollow metal sphere)

EFFECT

Range personal
Targets you
Duration 1 minute/level or until discharged

DESCRIPTION

Electrical energy floods your body, shocking the next creature that touches you. Any creature striking you with its body or a handheld weapon takes 1d6 points of electricity damage per two caster levels (maximum 6d6). If the attacker has spell resistance, it applies against this damage. Each time the spell discharges, the number of damage dice it deals is halved (rounded down); when the spell's damage dice reach 0, the spell ends.

Defensive Shock-100202-1-1Nanite (5)evocation200-1-10-100-12-11-1-1-1NULL0-100

Electrical energy floods your body, shocking the next creature that touches you. Any creature striking you with its body or a handheld weapon takes 1d6 points of electricity damage per two caster levels (maximum 6d6). If the attacker has spell resistance, it applies against this damage. Each time the spell discharges, the number of damage dice it deals is halved (rounded down); when the spell's damage dice reach 0, the spell ends.

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