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0Detonate00acid, cold, electricity, or fire-1-1-11 standard action0V, S, M (two vials; one containing acid and one containing an alkaline solution worth a total of 50 gp)0yes0-104110alchemist 4, sorcerer/wizard 4, magus 4, bloodrager 430-ft.-radius spread centered on youAPG0Inflicts 1d8/level energy damage to all creatures within 15 ft.110-1-10000-1You flood yourself with a potent surge of elemental energy. One round after completing the casting of the spell, the energy explodes from your body. When this spell creates the explosion of energy, choose one of the following four energy types: acid, cold, electricity, or fire. The explosion inflicts 1d8 points of damage of that energy type per caster level (maximum 10d8) to all creatures and unattended objects within 15 feet, and half that amount to targets past 15 feet but within 30 feet. You automatically take half damage from the explosion, without a saving throw, but any other energy resistance or energy immunity effects you may have in place can prevent or lessen this overflow damage caused by the explosion.00101 round, then instantaneous40-130 ft.

Detonate

School evocation [acid, cold, electricity, or fire]; Level alchemist 4, sorcerer/wizard 4, magus 4, bloodrager 4

CASTING

Casting Time 1 standard action
Components V, S, M (two vials; one containing acid and one containing an alkaline solution worth a total of 50 gp)

EFFECT

Range 30 ft.
Area 30-ft.-radius spread centered on you
Duration 1 round, then instantaneous
Saving Throw Reflex half; Spell Resistance yes

DESCRIPTION

You flood yourself with a potent surge of elemental energy.

One round after completing the casting of the spell, the energy explodes from your body.

When this spell creates the explosion of energy, choose one of the following four energy types: acid, cold, electricity, or fire. The explosion inflicts 1d8 points of damage of that energy type per caster level (maximum 10d8) to all creatures and unattended objects within 15 feet, and half that amount to targets past 15 feet but within 30 feet. You automatically take half damage from the explosion, without a saving throw, but any other energy resistance or energy immunity effects you may have in place can prevent or lessen this overflow damage caused by the explosion.

Detonate-100404-1-1evocation410-1-10-100-14-11-1-1-150Reflex half0-110

You flood yourself with a potent surge of elemental energy.

One round after completing the casting of the spell, the energy explodes from your body.

When this spell creates the explosion of energy, choose one of the following four energy types: acid, cold, electricity, or fire. The explosion inflicts 1d8 points of damage of that energy type per caster level (maximum 10d8) to all creatures and unattended objects within 15 feet, and half that amount to targets past 15 feet but within 30 feet. You automatically take half damage from the explosion, without a saving throw, but any other energy resistance or energy immunity effects you may have in place can prevent or lessen this overflow damage caused by the explosion.

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