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0Discovery Torch00light2-1-11 round0V, S0no0-10-1000bard 2, cleric/oracle 3, inquisitor 2Ultimate Combat0Object touched emanates bright light, granting Perception and Sense Motive bonuses.010-1-10000-1An object you touch emanates a 20-foot radius of bright light. The effect looks like a regular flame but creates no heat and uses no oxygen. Allies within the area of this light gain a +2 enhancement bonus on Perception and Sense Motive checks, as well as on Knowledge checks to identify monsters that are also within the area and their special powers and vulnerabilities. When an inquisitor casts this spell, the light emanation doubles (40-ft.-radius emanation) while that inquisitor has a judgment active. Light spells counter and dispel darkness spells of an equal or lower level.00object touched0010 minutes/level-10-1touch

Discovery Torch

School evocation [light]; Level bard 2, cleric/oracle 3, inquisitor 2

CASTING

Casting Time 1 round
Components V, S

EFFECT

Range touch
Targets object touched
Duration 10 minutes/level
Saving Throw none; Spell Resistance no

DESCRIPTION

An object you touch emanates a 20-foot radius of bright light. The effect looks like a regular flame but creates no heat and uses no oxygen. Allies within the area of this light gain a +2 enhancement bonus on Perception and Sense Motive checks, as well as on Knowledge checks to identify monsters that are also within the area and their special powers and vulnerabilities. When an inquisitor casts this spell, the light emanation doubles (40-ft.-radius emanation) while that inquisitor has a judgment active. Light spells counter and dispel darkness spells of an equal or lower level.

Discovery Torch-10130-1-1-1evocation-1003-10200-1-1-11-1-1-1NULLnone0-100

An object you touch emanates a 20-foot radius of bright light. The effect looks like a regular flame but creates no heat and uses no oxygen. Allies within the area of this light gain a +2 enhancement bonus on Perception and Sense Motive checks, as well as on Knowledge checks to identify monsters that are also within the area and their special powers and vulnerabilities. When an inquisitor casts this spell, the light emanation doubles (40-ft.-radius emanation) while that inquisitor has a judgment active. Light spells counter and dispel darkness spells of an equal or lower level.

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