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0Distracting Cacophony00sonic-1-1-11 standard action1V, S0yes030-1Insanity (6)000bard 2, sorcerer/wizard 3, psychic 320-ft. spreadUltimate Magic0Noise makes it difficult to cast.010-1-10000-1The air fills with loud and discordant noise, making concentration difficult. Casting a spell in this area of cacophony requires a concentration check (DC 15 + the level of the spell being cast). Any other concentration checks in the area have their DCs increased by 5. The DC of Perception checks involving hearing is likewise increased by 5.00001 round/level (D)-10-1medium (100 ft. + 10 ft./level)

Distracting Cacophony

School evocation [sonic]; Level bard 2, sorcerer/wizard 3, psychic 3

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range medium (100 ft. + 10 ft./level)
Area 20-ft. spread
Duration 1 round/level (D)
Saving Throw none; Spell Resistance yes

DESCRIPTION

The air fills with loud and discordant noise, making concentration difficult. Casting a spell in this area of cacophony requires a concentration check (DC 15 + the level of the spell being cast). Any other concentration checks in the area have their DCs increased by 5. The DC of Perception checks involving hearing is likewise increased by 5.

Distracting Cacophony-100303-1-1evocation-100-1-10200-13-11-1-1-1NULLnone0-101

The air fills with loud and discordant noise, making concentration difficult. Casting a spell in this area of cacophony requires a concentration check (DC 15 + the level of the spell being cast). Any other concentration checks in the area have their DCs increased by 5. The DC of Perception checks involving hearing is likewise increased by 5.

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