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0Dousing Rain00water-1-1-11 standard action0V, S, M/DF (a drop of water)1no0-10-1000bard 2, druid 2, shaman 2, witch 2cylinder (10-ft. radius, 40 ft. high)Villain Codex0110-1-10000-1With a beckoning gesture, you call forth a downpour of rain. For the duration of the spell, the following effects apply within the affected area. Nonmagical fires are automatically extinguished, and all creatures and objects in the area gain fire resistance 5. The conjured water is conductive, and whenever a doused creature takes electricity damage, it takes 1 additional point of electricity damage. At 6th, 12th, and 18th levels, the fire resistance increases by 5 and the additional electricity damage increases by 1 point.00001 round/level (D)-10-1medium (100 ft. + 10 ft./level)

Dousing Rain

School evocation [water]; Level bard 2, druid 2, shaman 2, witch 2

CASTING

Casting Time 1 standard action
Components V, S, M/DF (a drop of water)

EFFECT

Range medium (100 ft. + 10 ft./level)
Area cylinder (10-ft. radius, 40 ft. high)
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

With a beckoning gesture, you call forth a downpour of rain. For the duration of the spell, the following effects apply within the affected area. Nonmagical fires are automatically extinguished, and all creatures and objects in the area gain fire resistance 5. The conjured water is conductive, and whenever a doused creature takes electricity damage, it takes 1 additional point of electricity damage. At 6th, 12th, and 18th levels, the fire resistance increases by 5 and the additional electricity damage increases by 1 point.

NULL20020-1-12evocation-100-1-102102-121-1-1-1NULLnone0-101

With a beckoning gesture, you call forth a downpour of rain. For the duration of the spell, the following effects apply within the affected area. Nonmagical fires are automatically extinguished, and all creatures and objects in the area gain fire resistance 5. The conjured water is conductive, and whenever a doused creature takes electricity damage, it takes 1 additional point of electricity damage. At 6th, 12th, and 18th levels, the fire resistance increases by 5 and the additional electricity damage increases by 1 point.

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