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0Dread Bolt01evil-1-1-11 standard action0V, S, DF1yes0-10arrow-shaped projectile of evil energy-1000cleric/oracle 2Ultimate Magic0Harm and possibly sicken good creatures.010-1-10000-1You unleash a crackling missile of darkness from your unholy symbol at any one target in range as a ranged touch attack. A good creature struck by dread bolt takes 1d8 points of damage per two caster levels (maximum 5d8). A good outsider instead takes 1d6 points of damage per caster level (maximum 10d6) and is sickened for 1 round. A successful Will save reduces the damage to half and negates the sickened effect. This spell deals only half damage to creatures that are neither good nor evil, and they are not sickened. The bolt has no effect on evil creatures.0000instantaneous (1d4 rounds)-10-1close (25 ft. + 5 ft./2 levels)

Dread Bolt

School evocation [evil]; Level cleric/oracle 2

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect arrow-shaped projectile of evil energy
Duration instantaneous (1d4 rounds)
Saving Throw Will partial (see text); Spell Resistance yes

DESCRIPTION

You unleash a crackling missile of darkness from your unholy symbol at any one target in range as a ranged touch attack.

A good creature struck by dread bolt takes 1d8 points of damage per two caster levels (maximum 5d8). A good outsider instead takes 1d6 points of damage per caster level (maximum 10d6) and is sickened for 1 round. A successful Will save reduces the damage to half and negates the sickened effect. This spell deals only half damage to creatures that are neither good nor evil, and they are not sickened. The bolt has no effect on evil creatures.

Dread Bolt-10020-1-1-1evocation-1002-10-100-1-1-11-1-1-1NULLWill partial (see text)0-100

You unleash a crackling missile of darkness from your unholy symbol at any one target in range as a ranged touch attack.

A good creature struck by dread bolt takes 1d8 points of damage per two caster levels (maximum 5d8). A good outsider instead takes 1d6 points of damage per caster level (maximum 10d6) and is sickened for 1 round. A successful Will save reduces the damage to half and negates the sickened effect. This spell deals only half damage to creatures that are neither good nor evil, and they are not sickened. The bolt has no effect on evil creatures.

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