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0Ear-Piercing Scream00sonic11-11 standard action1V, S0yes010-1000bard 1, inquisitor 1, sorcerer/wizard 1, witch 1, bloodrager 1, psychic 1, medium 1Ultimate Magic1Deal sonic damage and daze target.010-1-10000-1You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage.00one creature00instantaneous; see text-10-1close (25 ft. + 5 ft./2 levels)

Ear-Piercing Scream

School evocation [sonic]; Level bard 1, inquisitor 1, sorcerer/wizard 1, witch 1, bloodrager 1, psychic 1, medium 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration instantaneous; see text
Saving Throw Fortitude partial (see text); Spell Resistance yes

DESCRIPTION

You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage.

Mythic: The damage dealt increases to 1d8 points of sonic damage per 2 caster levels (maximum 5d8) and the duration that creatures in the area are dazed is a number of rounds equal to your tier.
Augmented (3rd): If you expend two uses of mythic power, the spell affects a 30-foot cone rather than a single target.
Ear-Piercing Scream-100101The damage dealt increases to 1d8 points of sonic damage per 2 caster levels (maximum 5d8) and the duration that creatures in the area are dazed is a number of rounds equal to your tier.-1-1evocation1Augmented (3rd): If you expend two uses of mythic power, the spell affects a 30-foot cone rather than a single target.00-1-10100-1111-1-1-1NULLFortitude partial (see text)0-100

You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage.

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