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0Elemental Assessor00acid, cold, electricity, fire-1-1-11 standard action0V, S, M/DF (four needles)1yes0-10one elemental ray-1110cleric/oracle 6, sorcerer/wizard 6Chronicle Of The Righteous0110-1-10000-1Azata champions developed this spell to deal with fiends with unknown resistances. A ray of spiraling colors springs from your hand and streaks to its target. You must make a successful ranged touch attack to hit your target with the ray, which deals 2d6 points of acid damage, 2d6 points of cold damage, 2d6 points of electricity damage, and 2d6 points of fire damage. The type of energy that does the most points of damage to the target then persists, dealing another 4d6 points of that type of damage per round for 1d4 rounds.00001d4+1 rounds (see text)-10-1close (25 ft. + 5 ft./2 levels)

Elemental Assessor

School evocation [acid, cold, electricity, fire]; Level cleric/oracle 6, sorcerer/wizard 6

CASTING

Casting Time 1 standard action
Components V, S, M/DF (four needles)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect one elemental ray
Duration 1d4+1 rounds (see text)
Saving Throw none; Spell Resistance yes

DESCRIPTION

Azata champions developed this spell to deal with fiends with unknown resistances. A ray of spiraling colors springs from your hand and streaks to its target. You must make a successful ranged touch attack to hit your target with the ray, which deals 2d6 points of acid damage, 2d6 points of cold damage, 2d6 points of electricity damage, and 2d6 points of fire damage. The type of energy that does the most points of damage to the target then persists, dealing another 4d6 points of that type of damage per round for 1d4 rounds.

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Azata champions developed this spell to deal with fiends with unknown resistances. A ray of spiraling colors springs from your hand and streaks to its target. You must make a successful ranged touch attack to hit your target with the ray, which deals 2d6 points of acid damage, 2d6 points of cold damage, 2d6 points of electricity damage, and 2d6 points of fire damage. The type of energy that does the most points of damage to the target then persists, dealing another 4d6 points of that type of damage per round for 1d4 rounds.

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