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0Extreme Buoyancy00-1221 standard action0V, S, M (a bag of air), DF1yes020-1000alchemist 2, bard 2, druid 2, medium 2, occultist 2, psychic 2, ranger 2, shaman 2Aquatic Adventures01102-10000-1The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are. Among other effects, the target needs to succeed at a DC 20 Swim check to submerge itself and to stay submerged (see Buoyancy on page 43).00creature touched0010 minutes/level20-1touch

Extreme Buoyancy

School evocation; Level alchemist 2, bard 2, druid 2, medium 2, occultist 2, psychic 2, ranger 2, shaman 2

CASTING

Casting Time 1 standard action
Components V, S, M (a bag of air), DF

EFFECT

Range touch
Targets creature touched
Duration 10 minutes/level
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are. Among other effects, the target needs to succeed at a DC 20 Swim check to submerge itself and to stay submerged (see Buoyancy on page 43).

NULL20020-1-12evocation-100-1-102002-1-11-1-1-1NULLWill negates0-100

The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are. Among other effects, the target needs to succeed at a DC 20 Swim check to submerge itself and to stay submerged (see Buoyancy on page 43).

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