s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Fiery Runes | 0 | 0 | fire | -1 | -1 | -1 | 1 standard action | 0 | V, S | 0 | yes (see text) | 0 | -1 | 0 | 2 | 0 | 0 | 0 | alchemist 2, bloodrager 2, druid 2, magus 2, sorcerer/wizard 2 | Melee Tactics Toolbox | 0 | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | You charge a weapon with a magic rune of fire. When the wielder of the weapon successfully strikes a foe in melee with the weapon, the wielder can discharge the rune as a swift action to deal 1d4+1 points of fire damage to the target. This damage isn't multiplied on a critical hit. If the target has spell resistance, you attempt a caster level check (1d20 + caster level) against that spell resistance when the rune is discharged. If the rune is successfully resisted, the spell is dispelled; otherwise, the rune deals damage normally. For every 2 caster levels beyond 3rd the caster possesses, the rune deals an additional 1d4+1 points of fire damage (2d4+2 at caster level 5th, 3d4+3 at 7th, and so on) to a maximum of 5d4+5 points of fire damage at caster level 11th. | 0 | 0 | melee weapon touched | 0 | 0 | 1 minute/level or until discharged (see text) | 2 | 0 | -1 | touch | Fiery Runes School evocation [fire]; Level alchemist 2, bloodrager 2, druid 2, magus 2, sorcerer/wizard 2CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange touchTargets melee weapon touchedDuration 1 minute/level or until discharged (see text)Saving Throw none; Spell Resistance yes (see text)DESCRIPTIONYou charge a weapon with a magic rune of fire. When the wielder of the weapon successfully strikes a foe in melee with the weapon, the wielder can discharge the rune as a swift action to deal 1d4+1 points of fire damage to the target. This damage isn't multiplied on a critical hit. If the target has spell resistance, you attempt a caster level check (1d20 + caster level) against that spell resistance when the rune is discharged. If the rune is successfully resisted, the spell is dispelled; otherwise, the rune deals damage normally. For every 2 caster levels beyond 3rd the caster possesses, the rune deals an additional 1d4+1 points of fire damage (2d4+2 at caster level 5th, 3d4+3 at 7th, and so on) to a maximum of 5d4+5 points of fire damage at caster level 11th. | NULL | -1 | 0 | 0 | 2 | 0 | 2 | -1 | 2 | evocation | 2 | 1 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | 2 | 2 | -1 | 1 | -1 | -1 | -1 | NULL | none | 0 | -1 | 0 | 0 | You charge a weapon with a magic rune of fire. When the wielder of the weapon successfully strikes a foe in melee with the weapon, the wielder can discharge the rune as a swift action to deal 1d4+1 points of fire damage to the target. This damage isn't multiplied on a critical hit. If the target has spell resistance, you attempt a caster level check (1d20 + caster level) against that spell resistance when the rune is discharged. If the rune is successfully resisted, the spell is dispelled; otherwise, the rune deals damage normally. For every 2 caster levels beyond 3rd the caster possesses, the rune deals an additional 1d4+1 points of fire damage (2d4+2 at caster level 5th, 3d4+3 at 7th, and so on) to a maximum of 5d4+5 points of fire damage at caster level 11th. | 0 | -1 | 0 |
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