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0Final Sacrifice00-1-1-11 standard action0V, S0yes0-10-1000antipaladin 3, bloodrager 2, cleric/oracle 3, shaman 3, sorcerer/wizard 3, summoner/unchained summoner 2, witch 4Monster Summoner's Handbook0010-1-100002You disrupt the conjuring energies within a summoned creature, causing it to violently explode. If the target fails its Fortitude save, it is immediately slain and all creatures within 20 feet of the target take 1d4 points of damage per spell level of the summoning spell that conjured the target. This damage is fire damage unless the target creature has the cold or water subtype, in which case it's cold damage. Creatures caught in this explosion take half damage if they succeed at their Reflex saves against this spell's DC. Final sacrifice can detonate a summoner's eidolon, though an eidolon receives a +4 bonus on its Fortitude save unless the spell is cast by the eidolon's own summoner. If this spell targets an eidolon, creatures within 20 feet of the eidolon take an amount of damage equal to 1d4 + 1/2 the caster level of the summoner who controlled the eidolon.00one summoned creature00instantaneous-102close (25 ft. + 5 ft./2 levels)

Final Sacrifice

School evocation; Level antipaladin 3, bloodrager 2, cleric/oracle 3, shaman 3, sorcerer/wizard 3, summoner/unchained summoner 2, witch 4

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one summoned creature
Duration instantaneous
Saving Throw Fortitude negates, then Reflex half (see text); Spell Resistance yes

DESCRIPTION

You disrupt the conjuring energies within a summoned creature, causing it to violently explode. If the target fails its Fortitude save, it is immediately slain and all creatures within 20 feet of the target take 1d4 points of damage per spell level of the summoning spell that conjured the target. This damage is fire damage unless the target creature has the cold or water subtype, in which case it's cold damage. Creatures caught in this explosion take half damage if they succeed at their Reflex saves against this spell's DC. Final sacrifice can detonate a summoner/unchained summoner 2's eidolon, though an eidolon receives a +4 bonus on its Fortitude save unless the spell is cast by the eidolon's own summoner/unchained summoner 2. If this spell targets an eidolon, creatures within 20 feet of the eidolon take an amount of damage equal to 1d4 + 1/2 the caster level of the summoner/unchained summoner 2 who controlled the eidolon.

NULL300303-1-1evocation200330-100-1341-1-1-1NULLFortitude negates, then Reflex half (see text)0-100

You disrupt the conjuring energies within a summoned creature, causing it to violently explode. If the target fails its Fortitude save, it is immediately slain and all creatures within 20 feet of the target take 1d4 points of damage per spell level of the summoning spell that conjured the target. This damage is fire damage unless the target creature has the cold or water subtype, in which case it's cold damage. Creatures caught in this explosion take half damage if they succeed at their Reflex saves against this spell's DC. Final sacrifice can detonate a summoner's eidolon, though an eidolon receives a +4 bonus on its Fortitude save unless the spell is cast by the eidolon's own summoner. If this spell targets an eidolon, creatures within 20 feet of the eidolon take an amount of damage equal to 1d4 + 1/2 the caster level of the summoner who controlled the eidolon.

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